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<blockquote data-quote="RoboCheney" data-source="post: 5814943" data-attributes="member: 6688114"><p>A book of themes, which would have all the existing ones (that are setting-neutral) and a bunch of new ones too, all balanced against each other. Wouldn't have to be a big product, but I'd like all that information in one physical source. Maybe include backgrounds too.</p><p></p><p>A book of traps, hazards, and terrain features. Include a bunch of skill challenges too, with an exploration vibe. And different types of environments, and the dangers PCs would encounter there. For DMs to flesh out the non-combat aspects of adventuring.</p><p></p><p>A monster book focused on the Far Realm and aberrants, much like Lords of Madness.</p><p></p><p>More classes focused on the Shadow power source. Classes with a cool theme and mechanics that we haven't seen before in D&D. A dedicated Necromancer class, as others have mentioned. I'd like to see more monsters-as-classes, like a lycanthrope. Maybe roll all this up into one product and call it the PHB 4.</p><p></p><p>Heroes of the Astral Sea, followed up with a 4e-style Spelljammer product or quasi-campaign setting.</p><p></p><p>A book focused as PCs as leaders: rules and advice for governing a city or nation; building castles, temples, and wizard towers; mass combat; followers; and that like. And lots of adventure hooks. As much a product for DMs as players.</p><p></p><p>A Steampunk sourcebook, with fantasy mecha, firearms, gadgets, and other cool stuff <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>DMG3, for the sake of completeness <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>EDIT: Oh, and an Unearthed Arcana-type book with lots of optional rules for everything.</p></blockquote><p></p>
[QUOTE="RoboCheney, post: 5814943, member: 6688114"] A book of themes, which would have all the existing ones (that are setting-neutral) and a bunch of new ones too, all balanced against each other. Wouldn't have to be a big product, but I'd like all that information in one physical source. Maybe include backgrounds too. A book of traps, hazards, and terrain features. Include a bunch of skill challenges too, with an exploration vibe. And different types of environments, and the dangers PCs would encounter there. For DMs to flesh out the non-combat aspects of adventuring. A monster book focused on the Far Realm and aberrants, much like Lords of Madness. More classes focused on the Shadow power source. Classes with a cool theme and mechanics that we haven't seen before in D&D. A dedicated Necromancer class, as others have mentioned. I'd like to see more monsters-as-classes, like a lycanthrope. Maybe roll all this up into one product and call it the PHB 4. Heroes of the Astral Sea, followed up with a 4e-style Spelljammer product or quasi-campaign setting. A book focused as PCs as leaders: rules and advice for governing a city or nation; building castles, temples, and wizard towers; mass combat; followers; and that like. And lots of adventure hooks. As much a product for DMs as players. A Steampunk sourcebook, with fantasy mecha, firearms, gadgets, and other cool stuff :cool: DMG3, for the sake of completeness :) EDIT: Oh, and an Unearthed Arcana-type book with lots of optional rules for everything. [/QUOTE]
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