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Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
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Your 5E Hypothetical Variant
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<blockquote data-quote="Zardnaar" data-source="post: 7810523" data-attributes="member: 6716779"><p>Imagine if back in 2011 you get put in charge of D&D and can kinda of do anything you want.</p><p></p><p>1. The goal is to make a commercially successful D&D</p><p></p><p>2. Changes cant be to drastic so you're stuck with things like AC, hit points, 6 ability scores, saving throws etc.</p><p></p><p>3. Answer can't be "As 5E" unless you genuinely believe you thought of most of 5E's innovations before 5E was released or some of the late playtest packets.</p><p></p><p>4. Can't clone an existing edition, has to be different in a lot of ways.</p><p></p><p>You have to make a D&D not a love letter fantasy game based on your own preferences. Be as honest as you can in regards so you can only include stuff from 5E you like if you think you could have independently thought of it in 2011-12.</p><p></p><p>Back in 2012 I was playing OSR D&D and played Pathfinder briefly. 3.5 ended for us around 2009 or 2010 where I heavily houseruled it (banned stuff, replaced the magic item creation stuf).</p><p></p><p>Here is stuff I would not have done because being honest I would not have thought of it.</p><p></p><p>Archetypes</p><p>Feats optional/ASI's</p><p>Advantage/Disadvantage</p><p></p><p>Stuff I may have done</p><p></p><p>Unified Proficiency bonus of some sort ( I liked Star Wars Saga, played 4E)</p><p>Spellpoints on some classes, maybe the Sorcerer.</p><p>Capped ability scores (probably 18 or 25 though)</p><p>Some sort of background (Pathfinder and AD&D had something like this)</p><p>At will cantrips</p><p></p><p>Stuff I Probably Would have done</p><p></p><p>11 Classes, no archetypes, no warlock</p><p>75% chance of feats, 25% chance no feats (I wasn't sure back then)</p><p>Scaling damage spells. Remember the Warmage being broken? Nope me either.</p><p>No buy your own magic items (already done in late 3.5 houserules, used Spells and Magic from 2E)</p><p>Trimmed the 3.5 Spellist down, maybe not as far as 5E but problematic ones are bye bye (damage dealing spells are easy to judge)</p><p>3 Saves, fort reflex and will. 3 is easier than 6, all saves would scale</p><p>Magic/spell resistance would return as an absolute number (probably 6,11,16 on a d20 to beat)</p><p>Tweaked 4E engine (3.5, 4E and 5E are somewhat similar here anyway)</p><p>Smaller numbers, not bounded accuracy as such like 5E but somewhere between that and BECMI.</p><p>Magic items similar to 5E or 2E in style. </p><p></p><p>Some personal preferences from OSR games would not make it in, violates rule 1- the goal is to make a commercially successful D&D.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7810523, member: 6716779"] Imagine if back in 2011 you get put in charge of D&D and can kinda of do anything you want. 1. The goal is to make a commercially successful D&D 2. Changes cant be to drastic so you're stuck with things like AC, hit points, 6 ability scores, saving throws etc. 3. Answer can't be "As 5E" unless you genuinely believe you thought of most of 5E's innovations before 5E was released or some of the late playtest packets. 4. Can't clone an existing edition, has to be different in a lot of ways. You have to make a D&D not a love letter fantasy game based on your own preferences. Be as honest as you can in regards so you can only include stuff from 5E you like if you think you could have independently thought of it in 2011-12. Back in 2012 I was playing OSR D&D and played Pathfinder briefly. 3.5 ended for us around 2009 or 2010 where I heavily houseruled it (banned stuff, replaced the magic item creation stuf). Here is stuff I would not have done because being honest I would not have thought of it. Archetypes Feats optional/ASI's Advantage/Disadvantage Stuff I may have done Unified Proficiency bonus of some sort ( I liked Star Wars Saga, played 4E) Spellpoints on some classes, maybe the Sorcerer. Capped ability scores (probably 18 or 25 though) Some sort of background (Pathfinder and AD&D had something like this) At will cantrips Stuff I Probably Would have done 11 Classes, no archetypes, no warlock 75% chance of feats, 25% chance no feats (I wasn't sure back then) Scaling damage spells. Remember the Warmage being broken? Nope me either. No buy your own magic items (already done in late 3.5 houserules, used Spells and Magic from 2E) Trimmed the 3.5 Spellist down, maybe not as far as 5E but problematic ones are bye bye (damage dealing spells are easy to judge) 3 Saves, fort reflex and will. 3 is easier than 6, all saves would scale Magic/spell resistance would return as an absolute number (probably 6,11,16 on a d20 to beat) Tweaked 4E engine (3.5, 4E and 5E are somewhat similar here anyway) Smaller numbers, not bounded accuracy as such like 5E but somewhere between that and BECMI. Magic items similar to 5E or 2E in style. Some personal preferences from OSR games would not make it in, violates rule 1- the goal is to make a commercially successful D&D. [/QUOTE]
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