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<blockquote data-quote="Coroc" data-source="post: 7810644" data-attributes="member: 6895991"><p>The three saving throw fort, refl, will, maybe with feats like force of personality and intelligent reflexes so you can key will and reflex from charisma and intelligence, I would prefer that one.maybe with 1 strong save and 2 weak saves dunno if it would work out.</p><p></p><p>I definitely would have altered the weapon and armor tables to get them to a reasonably accurate historic equivalent.</p><p>Means Quarterstaff is d6 2handed only, you get short sword, arming sword(=d8 slashing 1h), bastardsword(=versatile Longsword), Longsword(=greatsword, 2h only) </p><p></p><p>Additional curved swords langes messer 1d6 1h, Kriegsmesser 2d4 2h.</p><p></p><p>Additional polearm Great flail 2d4</p><p></p><p>No nonsense like (studded) leather or ringmail anymore. instead linen, padded, brigandine, scale, chain (breast-,half-,three quarter-, full-)plate</p><p></p><p>Sword and buckler, or rapier and dagger, or two daggers, or maybe short sword and dagger as only viable 2 weapon builds, everything else is mumpitz with no base in reality except circus.</p><p></p><p>Dueling style should not work with shields.</p><p></p><p>Crossbows are far weaker than bows because of bow = 2 attacks except if you got xbow expert. They should be far stronger because they pierce armor, bows do not.</p><p> I rule around this that in settings renaissance and up techlevel no one uses bows whereas in archaic settings (tech level dark ages and below) no xbows exist. </p><p>Another option would be to leave the loading property in but give them advantage to hit and/or a drastic increase in damage dice. But I dunno how this scales with xbow expert.</p><p></p><p>Intimidate may also be keyed of strength, maybe dexterity, Constitution (dwarves)</p><p></p><p>Mountain dwarf only get +1 str not +2. </p><p>Reason: Dwarves are strong, but not stronger than humans. </p><p>Halforcs may be stronger than humans.</p><p></p><p>Well except for the three save thing those are houserules I use anyway so....</p></blockquote><p></p>
[QUOTE="Coroc, post: 7810644, member: 6895991"] The three saving throw fort, refl, will, maybe with feats like force of personality and intelligent reflexes so you can key will and reflex from charisma and intelligence, I would prefer that one.maybe with 1 strong save and 2 weak saves dunno if it would work out. I definitely would have altered the weapon and armor tables to get them to a reasonably accurate historic equivalent. Means Quarterstaff is d6 2handed only, you get short sword, arming sword(=d8 slashing 1h), bastardsword(=versatile Longsword), Longsword(=greatsword, 2h only) Additional curved swords langes messer 1d6 1h, Kriegsmesser 2d4 2h. Additional polearm Great flail 2d4 No nonsense like (studded) leather or ringmail anymore. instead linen, padded, brigandine, scale, chain (breast-,half-,three quarter-, full-)plate Sword and buckler, or rapier and dagger, or two daggers, or maybe short sword and dagger as only viable 2 weapon builds, everything else is mumpitz with no base in reality except circus. Dueling style should not work with shields. Crossbows are far weaker than bows because of bow = 2 attacks except if you got xbow expert. They should be far stronger because they pierce armor, bows do not. I rule around this that in settings renaissance and up techlevel no one uses bows whereas in archaic settings (tech level dark ages and below) no xbows exist. Another option would be to leave the loading property in but give them advantage to hit and/or a drastic increase in damage dice. But I dunno how this scales with xbow expert. Intimidate may also be keyed of strength, maybe dexterity, Constitution (dwarves) Mountain dwarf only get +1 str not +2. Reason: Dwarves are strong, but not stronger than humans. Halforcs may be stronger than humans. Well except for the three save thing those are houserules I use anyway so.... [/QUOTE]
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