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<blockquote data-quote="Wiseblood" data-source="post: 7812309" data-attributes="member: 42437"><p>Well, I would push for certain things but I doubt that it would be successful.</p><p></p><p>With that out of the way.</p><p></p><p>*I would have built it for ten levels not twenty.</p><p></p><p>*Fortitude, reflex and will would be the saves.</p><p></p><p>*Spells would get nerfed though. No more codzilla.</p><p></p><p>*Rename or eliminate feats. Not sure, certainly restructure.</p><p></p><p>*reduce hit points</p><p></p><p>*eliminate half races( they really should be special players and DM’s should work together to make something for their canpaign)</p><p></p><p>*3-18 ability scores with reduced modifiers capping at 18</p><p></p><p>*no racial bonuses to ability scores</p><p></p><p>*get rid of rangers or ask the community to submit ideas because rangers have sucked and still do.(don’t get me wrong I want them to be awesome they just aren’t anything like what they were inspired by they have become a self referencing meta class)</p><p></p><p>*terminate AoO’s</p><p></p><p>*retool initiative</p><p></p><p>*retool movement</p><p></p><p>I would put a lot of thought into making the best damn DM guide I could.</p><p></p><p>* treasure types would return the treasure and wealth by level in 4e and 3e (and 5e lack nuance) they just get bigger at higher level. Treasure type would be in the monsters description.</p><p></p><p>* a bunch of ideas about adventure structure, pacing and setting</p><p></p><p>* a bunch of ideas about making encounters awesome and it is a lot more than just adding difficult terrain or damaging terrain</p><p></p><p>* some world building tools and advice ( but the serious tools would be online and as an app for Android and Iphone <em>for free</em>)</p><p></p><p>I would keep the three book format because I don’t want very heavy volumes.</p><p></p><p>*monster stat blocks would be streamlined they aren’t PC’s</p><p></p><p>* actual descriptions of the monsters that is consistent with older versions</p><p></p><p>* lair examples</p><p></p><p>* two bonus bestiaries detailing some monsters found in the two release settings Faerun (groan if you will) and Dark Sun.</p><p></p><p>*release two versions of the MM</p><p>One with standard art for this type and one with a more stripped down style like a monster hunter’s grimoire. </p><p></p><p></p><p>I would release the books hardback and as a perfect bound digest size.</p><p></p><p>Relaunching 25mm plastic and also metal minis with virtual tabletop.</p><p></p><p>More peripheral support and swag type items moderately priced like dice bags travel cases flip-mats and so on... sorry for the rambling mess that is most of this post.</p></blockquote><p></p>
[QUOTE="Wiseblood, post: 7812309, member: 42437"] Well, I would push for certain things but I doubt that it would be successful. With that out of the way. *I would have built it for ten levels not twenty. *Fortitude, reflex and will would be the saves. *Spells would get nerfed though. No more codzilla. *Rename or eliminate feats. Not sure, certainly restructure. *reduce hit points *eliminate half races( they really should be special players and DM’s should work together to make something for their canpaign) *3-18 ability scores with reduced modifiers capping at 18 *no racial bonuses to ability scores *get rid of rangers or ask the community to submit ideas because rangers have sucked and still do.(don’t get me wrong I want them to be awesome they just aren’t anything like what they were inspired by they have become a self referencing meta class) *terminate AoO’s *retool initiative *retool movement I would put a lot of thought into making the best damn DM guide I could. * treasure types would return the treasure and wealth by level in 4e and 3e (and 5e lack nuance) they just get bigger at higher level. Treasure type would be in the monsters description. * a bunch of ideas about adventure structure, pacing and setting * a bunch of ideas about making encounters awesome and it is a lot more than just adding difficult terrain or damaging terrain * some world building tools and advice ( but the serious tools would be online and as an app for Android and Iphone [I]for free[/I]) I would keep the three book format because I don’t want very heavy volumes. *monster stat blocks would be streamlined they aren’t PC’s * actual descriptions of the monsters that is consistent with older versions * lair examples * two bonus bestiaries detailing some monsters found in the two release settings Faerun (groan if you will) and Dark Sun. *release two versions of the MM One with standard art for this type and one with a more stripped down style like a monster hunter’s grimoire. I would release the books hardback and as a perfect bound digest size. Relaunching 25mm plastic and also metal minis with virtual tabletop. More peripheral support and swag type items moderately priced like dice bags travel cases flip-mats and so on... sorry for the rambling mess that is most of this post. [/QUOTE]
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