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<blockquote data-quote="Celebrim" data-source="post: 5657099" data-attributes="member: 4937"><p>My favorite underdark race since 1e has been the Dark Creepers as presented in the original FF, whose culture I based off of naked mole rats. The walked a line between alien and familiar that I appreciated, and they were little used and so I could make them my own.</p><p></p><p>I also like goblins, giants, derro, mindflayers, kopru, and aboleths. Myconids would be ok.</p><p></p><p>I do not much like drow, duergar, and deep gnomes (considering my campaign world has no gnomes, this isn't surprising). </p><p></p><p>However, I do have drow in the campaign - only they are nothing like they've been portrayed as. </p><p></p><p>Campaign level secrets follow: </p><p></p><p>[spoiler]They have ivory white skin and ebony black hair. They live in small tribal bands with a culture I've based of that of lions, and they most certainly do not represent a threat to the surface world except in the frenzied imaginations of the surface dwellers. In fact, none have been seen in many centuries by anyone, and the truth of the matter is that they are a broken, dwindling, fallen race, so busy surviving the harshness of the Underworld and each other that they have no time to really plot revenge. They certainly have no unified culture, unified religion, or unified rituals. They have no cities, because any group of much more than 60 or so Drow ends up with one half murdering the other half of its members. Although its not their intention and they'd gladly enslave, murder, torture and/or eat any surface dweller that fell into their clutches, the actual effect of drow on the world is to act as a buffer and check on the power of the things in the Underworld that represent real existential threat to the surface world. These strange surface interlopers with their powerful weapons and magic, hiding in the darkest shadows and passages of the Underworld are the boogeys that mindflayers fear. The surface elves prepare for the vengeful return of their exiled kin in vain, and were they to preemptively try to extinguish them they'd only make their own problems worse. Of course, of this, the PC's know nothing, although the sages and learned among goblin kind no more of the Drow than any other race with commerce on the surface world.[/spoiler]</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5657099, member: 4937"] My favorite underdark race since 1e has been the Dark Creepers as presented in the original FF, whose culture I based off of naked mole rats. The walked a line between alien and familiar that I appreciated, and they were little used and so I could make them my own. I also like goblins, giants, derro, mindflayers, kopru, and aboleths. Myconids would be ok. I do not much like drow, duergar, and deep gnomes (considering my campaign world has no gnomes, this isn't surprising). However, I do have drow in the campaign - only they are nothing like they've been portrayed as. Campaign level secrets follow: [spoiler]They have ivory white skin and ebony black hair. They live in small tribal bands with a culture I've based of that of lions, and they most certainly do not represent a threat to the surface world except in the frenzied imaginations of the surface dwellers. In fact, none have been seen in many centuries by anyone, and the truth of the matter is that they are a broken, dwindling, fallen race, so busy surviving the harshness of the Underworld and each other that they have no time to really plot revenge. They certainly have no unified culture, unified religion, or unified rituals. They have no cities, because any group of much more than 60 or so Drow ends up with one half murdering the other half of its members. Although its not their intention and they'd gladly enslave, murder, torture and/or eat any surface dweller that fell into their clutches, the actual effect of drow on the world is to act as a buffer and check on the power of the things in the Underworld that represent real existential threat to the surface world. These strange surface interlopers with their powerful weapons and magic, hiding in the darkest shadows and passages of the Underworld are the boogeys that mindflayers fear. The surface elves prepare for the vengeful return of their exiled kin in vain, and were they to preemptively try to extinguish them they'd only make their own problems worse. Of course, of this, the PC's know nothing, although the sages and learned among goblin kind no more of the Drow than any other race with commerce on the surface world.[/spoiler] [/QUOTE]
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