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Your approach to session planning?
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<blockquote data-quote="jcayer" data-source="post: 5719989" data-attributes="member: 76960"><p>I stopped running around the room screaming because my wife complained about it. Now I sit at the laptop and bang my head on the table.</p><p></p><p>Seriously, my players like to be led around a bit, so it makes it easier for me to prep, particularly encounters. </p><p>I usually try to sit down 3 or 4 days before we play, already having some vague ideas. Sometimes it's a terrain/room idea I come up with or a monster I've heard about and want to use. Sometimes, just browsing through the monster builder will inspire me. I try to daydream a bit during the week.</p><p></p><p>But when it comes down to it, I'll fire up, Word, Maptools(projector), Monster Builder, and usually pandora(need music to drown everything else out). Then I go at it.</p><p></p><p>I will start with a brief description of where they have been or what they did last session, and where they are now...."When we last left our intrepid adventurers," always starts our sessions.</p><p></p><p>If I know the map idea I want, I start drawing it in maptools. Once I have a vague outline of the space, I'll consult the monster builder for what I want. Then copy and paste it into the word doc. If I know the monsters, I'll start with them and then design a map. That at least is an encounter.</p><p></p><p>I will sometimes write out whole paragraphs to read to the players, sometimes, just bullet points. Sometimes I write it out like a module would. I have no idea why. Very few charts other than monster blocks.</p><p></p><p>If I know the night will be more free form, like a city adventure, I'll do my best to have some NPC names handy, stores, location, etc.....I need more work on this kind of prep, but I'm getting better. I might prep an alley map and encounter, but not feel like I have to use it.</p><p></p><p>I grew up playing AD&D, so my prep isn't too far from those original modules, probably because I don't know better.</p></blockquote><p></p>
[QUOTE="jcayer, post: 5719989, member: 76960"] I stopped running around the room screaming because my wife complained about it. Now I sit at the laptop and bang my head on the table. Seriously, my players like to be led around a bit, so it makes it easier for me to prep, particularly encounters. I usually try to sit down 3 or 4 days before we play, already having some vague ideas. Sometimes it's a terrain/room idea I come up with or a monster I've heard about and want to use. Sometimes, just browsing through the monster builder will inspire me. I try to daydream a bit during the week. But when it comes down to it, I'll fire up, Word, Maptools(projector), Monster Builder, and usually pandora(need music to drown everything else out). Then I go at it. I will start with a brief description of where they have been or what they did last session, and where they are now...."When we last left our intrepid adventurers," always starts our sessions. If I know the map idea I want, I start drawing it in maptools. Once I have a vague outline of the space, I'll consult the monster builder for what I want. Then copy and paste it into the word doc. If I know the monsters, I'll start with them and then design a map. That at least is an encounter. I will sometimes write out whole paragraphs to read to the players, sometimes, just bullet points. Sometimes I write it out like a module would. I have no idea why. Very few charts other than monster blocks. If I know the night will be more free form, like a city adventure, I'll do my best to have some NPC names handy, stores, location, etc.....I need more work on this kind of prep, but I'm getting better. I might prep an alley map and encounter, but not feel like I have to use it. I grew up playing AD&D, so my prep isn't too far from those original modules, probably because I don't know better. [/QUOTE]
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