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Your approach to session planning?
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<blockquote data-quote="SiderisAnon" data-source="post: 5720008" data-attributes="member: 44949"><p>I do very little prep work or organized planning for a session and I write almost nothing down. I think about ideas and situations. I generally have a few scenes in my mind, or one decent sized problem, and then I do everything else on the fly. I don't go in with an answer or solution; I present my players with a problem and let them find some sort of answer. I find this avoids railroading or my getting set on a single solution.</p><p></p><p>There is an exception for player handouts. Sometimes I give them information in written form, but it's almost always information they gained last session or over time. As example, this past session they got a map of their region as they've been learning about what other lords are where and how much land each has. </p><p></p><p>I do also create stuff beforehand or during the campaign that is information about the campaign world. Things like a writeup of a country or a map of the world.</p><p></p><p>If I am running a module, which I do once in a while for variety, I read the whole module through with a highlighter, which I use to mark important information or things I want to make sure to touch on in the game. (If the module is in PDF format, I highlight it on screen. That's my preferred method.) I make copies of any handouts and look up any special rules or spells I'm unfamiliar with. That generally is enough prep work for a module.</p></blockquote><p></p>
[QUOTE="SiderisAnon, post: 5720008, member: 44949"] I do very little prep work or organized planning for a session and I write almost nothing down. I think about ideas and situations. I generally have a few scenes in my mind, or one decent sized problem, and then I do everything else on the fly. I don't go in with an answer or solution; I present my players with a problem and let them find some sort of answer. I find this avoids railroading or my getting set on a single solution. There is an exception for player handouts. Sometimes I give them information in written form, but it's almost always information they gained last session or over time. As example, this past session they got a map of their region as they've been learning about what other lords are where and how much land each has. I do also create stuff beforehand or during the campaign that is information about the campaign world. Things like a writeup of a country or a map of the world. If I am running a module, which I do once in a while for variety, I read the whole module through with a highlighter, which I use to mark important information or things I want to make sure to touch on in the game. (If the module is in PDF format, I highlight it on screen. That's my preferred method.) I make copies of any handouts and look up any special rules or spells I'm unfamiliar with. That generally is enough prep work for a module. [/QUOTE]
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