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<blockquote data-quote="Jacob Marley" data-source="post: 5720020" data-attributes="member: 89537"><p>At the start of each campaign...</p><p> </p><p>1. I develop a list of NPCs and organizations. For each NPC and organization I determine their motivations, resources, and power levels. </p><p> </p><p>2. I draw up a map and populate it with dungeons and lairs.</p><p> </p><p>3. I determine how the NPCs and organizations relate to each other and to the dungeons/lairs.</p><p> </p><p>Note: Often times the actions above are taken simultaneously.</p><p> </p><p>4. I write up a dynamic encounter table (Subject:Verb:Object) based on my previous work above. </p><p> </p><p>At the end of each session, I ask where the players are going next or what they are planning on doing. When preparing for the next session...</p><p> </p><p>1. I roll on the encounter table to determine which encounters the party will face. I develop the encounter based on the NPC's agenda, the Verb/Object that the NPC is currently interacting with, and my notes about what the PCs have done so far in the campaign.</p><p> </p><p>2. I usually write six to twelve encounters for each session (only four to eight will actually see play during the session, however).</p><p> </p><p>When playing the session...</p><p> </p><p>1. I usually need to improvise an encounter or two. This is easy to do as I already laid the groundwork with the NPC motivations and dynamic encounter tables.</p></blockquote><p></p>
[QUOTE="Jacob Marley, post: 5720020, member: 89537"] At the start of each campaign... 1. I develop a list of NPCs and organizations. For each NPC and organization I determine their motivations, resources, and power levels. 2. I draw up a map and populate it with dungeons and lairs. 3. I determine how the NPCs and organizations relate to each other and to the dungeons/lairs. Note: Often times the actions above are taken simultaneously. 4. I write up a dynamic encounter table (Subject:Verb:Object) based on my previous work above. At the end of each session, I ask where the players are going next or what they are planning on doing. When preparing for the next session... 1. I roll on the encounter table to determine which encounters the party will face. I develop the encounter based on the NPC's agenda, the Verb/Object that the NPC is currently interacting with, and my notes about what the PCs have done so far in the campaign. 2. I usually write six to twelve encounters for each session (only four to eight will actually see play during the session, however). When playing the session... 1. I usually need to improvise an encounter or two. This is easy to do as I already laid the groundwork with the NPC motivations and dynamic encounter tables. [/QUOTE]
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