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<blockquote data-quote="fba827" data-source="post: 5720080" data-attributes="member: 807"><p>For me, I basically list out a few things ....</p><p></p><p>I. Recap</p><p>I jot down rough keywords to remind me what is most important to mention (or make sure gets mentioned) during the recap. And if it's relavent, stuff like in-game date/time</p><p></p><p>II. For myself, I list some important NPCs and their motives & active plots that are driving the current story as a reminder to myself if i think it will be relavent as that also shapes the rest of my notes</p><p></p><p>III. 2-3 Likely paths/things that I suspect the party will do</p><p>A. At minimum a couple sentences about the concept (ie "They might chase the guy that was following them - in that case, his trail leads them to an old warehouse and they can find his stuff there but no sign of him, judging by his things, he might be an assassin")</p><p>B. Might get more detailed like like creature types and numbers of each and terrain features i want to include</p><p>C. If a custom monster is needed, i make sure to wrie out full stats ahead of time</p><p></p><p>IV. Treasure ideas.</p><p>I prefer to select treasure that is appropriate to the moment rather than random loot. So I like to give it a bit of forethought. So I jot down some things that are likley to be found in any of the encounters that I wrote out in part III</p><p></p><p>V. List 2 Random Encounters</p><p>I write out 2 encounters that could be used as random encounters to use if the pace needs picking up. Typically one of my two random encounters is a 'random bandit' type thing while the second one is a plot related thing like a strike team from an enemy that wants to slow them down.</p><p></p><p>VI. On the fly quick charts</p><p>A. list chart at the bottom with the easy/medium/hard DCs for party level</p><p>B. If I'm REALLY unsure of what to expect (and I don't think i'll have easy access to monster books/info), then I also list out a very generic artillery, brute, soldier, skirmisher in terms of what the defenses/attack/hp/damage should be like and then just be ready to reskin it.</p><p></p><p></p><p>Anything that doesn't get used, gets copy/pasted to the next session's notes (so usually at least 1 of my random encounter ideas as well as some treasure ideas and my quick ref chart just get pulled from session to session).</p><p></p><p></p><p>And if i'm doing a dungeon-crawl a lot of this becomes a little less ambiguous and a little easier to predict.</p></blockquote><p></p>
[QUOTE="fba827, post: 5720080, member: 807"] For me, I basically list out a few things .... I. Recap I jot down rough keywords to remind me what is most important to mention (or make sure gets mentioned) during the recap. And if it's relavent, stuff like in-game date/time II. For myself, I list some important NPCs and their motives & active plots that are driving the current story as a reminder to myself if i think it will be relavent as that also shapes the rest of my notes III. 2-3 Likely paths/things that I suspect the party will do A. At minimum a couple sentences about the concept (ie "They might chase the guy that was following them - in that case, his trail leads them to an old warehouse and they can find his stuff there but no sign of him, judging by his things, he might be an assassin") B. Might get more detailed like like creature types and numbers of each and terrain features i want to include C. If a custom monster is needed, i make sure to wrie out full stats ahead of time IV. Treasure ideas. I prefer to select treasure that is appropriate to the moment rather than random loot. So I like to give it a bit of forethought. So I jot down some things that are likley to be found in any of the encounters that I wrote out in part III V. List 2 Random Encounters I write out 2 encounters that could be used as random encounters to use if the pace needs picking up. Typically one of my two random encounters is a 'random bandit' type thing while the second one is a plot related thing like a strike team from an enemy that wants to slow them down. VI. On the fly quick charts A. list chart at the bottom with the easy/medium/hard DCs for party level B. If I'm REALLY unsure of what to expect (and I don't think i'll have easy access to monster books/info), then I also list out a very generic artillery, brute, soldier, skirmisher in terms of what the defenses/attack/hp/damage should be like and then just be ready to reskin it. Anything that doesn't get used, gets copy/pasted to the next session's notes (so usually at least 1 of my random encounter ideas as well as some treasure ideas and my quick ref chart just get pulled from session to session). And if i'm doing a dungeon-crawl a lot of this becomes a little less ambiguous and a little easier to predict. [/QUOTE]
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