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Your baby: your own setting
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<blockquote data-quote="Dannyalcatraz" data-source="post: 8559461" data-attributes="member: 19675"><p>I’ve got a post apocalyptic D&D setting I’ve put tons of work into, but it will probably never be run. Love it, though. It’s my #3.</p><p></p><p>I started doing a M:tG setting for Fantasy HERO. Figured out how to do mana…of different colors, even. Had workable Slivers. Didn’t have willing players. Again, a lot of work for a campaign unlikely to be run. It’s #2.</p><p></p><p>#1 was another HERO setting, this time for a supers campaign set in a Wellsian/Vernian 1900. I started building from Space:1889’s setting, and then liberally borrowed from other sources that fit. I had great player buy-in. I ran it for about 2 years, and IMHO, did my best job as a GM, ever. (Seriously- I had more positive feedback from the players about running that campaign than any THREE others I can name.)</p><p></p><p>When I dusted the setting off in another city with different players for a M&M2Ed game, it didn’t fare so well. Some of the reasons were my unfamiliarity with the system, a lack of player buy-in, and a simple dislike of certain mechanics. Another was that, for whatever reason, I simply wasn’t as up to snuff running the game.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 8559461, member: 19675"] I’ve got a post apocalyptic D&D setting I’ve put tons of work into, but it will probably never be run. Love it, though. It’s my #3. I started doing a M:tG setting for Fantasy HERO. Figured out how to do mana…of different colors, even. Had workable Slivers. Didn’t have willing players. Again, a lot of work for a campaign unlikely to be run. It’s #2. #1 was another HERO setting, this time for a supers campaign set in a Wellsian/Vernian 1900. I started building from Space:1889’s setting, and then liberally borrowed from other sources that fit. I had great player buy-in. I ran it for about 2 years, and IMHO, did my best job as a GM, ever. (Seriously- I had more positive feedback from the players about running that campaign than any THREE others I can name.) When I dusted the setting off in another city with different players for a M&M2Ed game, it didn’t fare so well. Some of the reasons were my unfamiliarity with the system, a lack of player buy-in, and a simple dislike of certain mechanics. Another was that, for whatever reason, I simply wasn’t as up to snuff running the game. [/QUOTE]
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