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Your best fight vs. a Mind Flayer
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<blockquote data-quote="Voadam" data-source="post: 4009662" data-attributes="member: 2209"><p>We're in the banewarrens and allied with a group of church paladins.</p><p></p><p></p><p>SPOILERS BELOW</p><p></p><p>There is a portal into the otherwise sealed underground warrens that the paladins are guarding. Multiple bad guy groups want in bad to loot the powerful evil stuff held within. One of the paladins was killed by an invisible bad guy assault squad including a mindflayer, an ogre mage, and a bunch of nasty brute monsters including flyers. He got mind blasted then had his brain ripped out while on guard duty. They couldn't open the portal and retreated after being frustrated at not getting in before the next paladin came down for shifting of the guards. We expect them back. The church sets up a full paladin team (many multiclassed) to guard the portal but are worried about the powerful assault team they expect to return and ask me and the PC paladin to help.</p><p></p><p>Evaluating the team and the expected opposition I concur with their assessment that even with me and the other PCs help we are heavily outclassed and would probably all die in a straight up fight with the assault squad.</p><p></p><p>The PC paladin and I agree to help them out. The paladins grimly feel they will die fighting here and are resigned to their duty hoping to take out some bad guys before they all go down.</p><p></p><p>I have a plan though.</p><p></p><p>My ranger1/monk1/wizard/harper mage has just turned 8th level as a spellcaster so I choose illusory wall as one of my new 2 spells.</p><p></p><p>This is an underground dungeon with the portal as a choke point. We roughly know they will be coming down through the dungeon and plan to wipe out any guards at the portal on their return effort. We expect them to come in relatively soon but don't know exactly when.</p><p></p><p>I have the NPC paladin sorcerer set up alarm spells a specific distance out that will give us a couple rounds to prepare and buff after he senses them. </p><p></p><p>I have the 1 NPC cleric prepare invisibility purge.</p><p></p><p>I cast illusory wall about two feet out from a corridor end near the portal so that the illusion merges with the real side walls and looks normal at a cursory glance. The fact that the wall there is now two feet closer would not be immediately obvious.</p><p></p><p>I explain the nature of the illusion, have everybody interact with it until they can see it as an illusion and see through it.</p><p></p><p>We wait.</p><p></p><p>When the alarm goes off we move into position behind the wall, buff spells being cast (I activate my winged boots and cast thunderlance, the cleric casts bless and bull's strength, the sorcerer shield, etc.) The paladins activate detect evil and await with weapons drawn. When the detections are triggered the cleric casts his invisibility purge revealing the enemy and we unleash our assault, I unload with a lightning bolt, the sorcerer does a truestrike with a reach polearm using power attack and smite, and the paladins all charge to smite focusing on the mindflayer and the ogre mage. We catch them by surprise and put the smack down hard.</p><p></p><p>The mind flayer died on the surprise round. The ogre mage didn't last to his turn on the initiative in the first full round. Then we had a brawl with the not so magical brute minions. Nobody died on our side.</p><p></p><p>It was the most satisfying ambush I've ever participated in.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4009662, member: 2209"] We're in the banewarrens and allied with a group of church paladins. SPOILERS BELOW There is a portal into the otherwise sealed underground warrens that the paladins are guarding. Multiple bad guy groups want in bad to loot the powerful evil stuff held within. One of the paladins was killed by an invisible bad guy assault squad including a mindflayer, an ogre mage, and a bunch of nasty brute monsters including flyers. He got mind blasted then had his brain ripped out while on guard duty. They couldn't open the portal and retreated after being frustrated at not getting in before the next paladin came down for shifting of the guards. We expect them back. The church sets up a full paladin team (many multiclassed) to guard the portal but are worried about the powerful assault team they expect to return and ask me and the PC paladin to help. Evaluating the team and the expected opposition I concur with their assessment that even with me and the other PCs help we are heavily outclassed and would probably all die in a straight up fight with the assault squad. The PC paladin and I agree to help them out. The paladins grimly feel they will die fighting here and are resigned to their duty hoping to take out some bad guys before they all go down. I have a plan though. My ranger1/monk1/wizard/harper mage has just turned 8th level as a spellcaster so I choose illusory wall as one of my new 2 spells. This is an underground dungeon with the portal as a choke point. We roughly know they will be coming down through the dungeon and plan to wipe out any guards at the portal on their return effort. We expect them to come in relatively soon but don't know exactly when. I have the NPC paladin sorcerer set up alarm spells a specific distance out that will give us a couple rounds to prepare and buff after he senses them. I have the 1 NPC cleric prepare invisibility purge. I cast illusory wall about two feet out from a corridor end near the portal so that the illusion merges with the real side walls and looks normal at a cursory glance. The fact that the wall there is now two feet closer would not be immediately obvious. I explain the nature of the illusion, have everybody interact with it until they can see it as an illusion and see through it. We wait. When the alarm goes off we move into position behind the wall, buff spells being cast (I activate my winged boots and cast thunderlance, the cleric casts bless and bull's strength, the sorcerer shield, etc.) The paladins activate detect evil and await with weapons drawn. When the detections are triggered the cleric casts his invisibility purge revealing the enemy and we unleash our assault, I unload with a lightning bolt, the sorcerer does a truestrike with a reach polearm using power attack and smite, and the paladins all charge to smite focusing on the mindflayer and the ogre mage. We catch them by surprise and put the smack down hard. The mind flayer died on the surprise round. The ogre mage didn't last to his turn on the initiative in the first full round. Then we had a brawl with the not so magical brute minions. Nobody died on our side. It was the most satisfying ambush I've ever participated in. [/QUOTE]
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