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Your best fight vs. Goblins
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<blockquote data-quote="Loonook" data-source="post: 4003824" data-attributes="member: 1861"><p>Again... I keep getting all of these posts which match the very articles I am writing on the Good Gaming Thread <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Okay, best goblin fight... probably was when one of my groups decided to invade a small enclave of goblins positioned in a desert environ. Many of the goblins were statted well, using both standard Goblin builds and the Goblin 2.0 proposed in one of my articles. There were also a handful of others (adepts, I believe one or two fighters and a single ranger) all decamped after a siege against a fallen household of nobles who had decided to welch on their payment to the goblin lord who ran this group.</p><p></p><p>The PCs, seeing some gear and signs that the goblins had raided a noble house, decide to approach. They were around 6th level, and thought it would be a good show. </p><p></p><p>Then, the fighting began to happen. Quickly, the PCs were knee-deep in danger, fighting hip-to-hip to protect themselves from flanking maneuvers being used by the more intelligent group to wheel them around and force a closure to a pincer. The goblin cavalry were lying in wait over a dune, having picked up the commotion while they watering their mounts at a good-sized oasis. Some salvoes were hurled back and forth, and then . . .</p><p></p><p>Well, the PCs lost a man. Targeted attacks dropped the mage about 5 rounds into it. The Cleric, herself a somewhat dangerous combatant, decided to wade in and hopefully heal the mage in time. The Cleric (mounted) was flanked by the party's mounted ranger, using mounted archery to full effect against the mooks. The cleric casts . . . and fails her caster check, an adept cackling and raising its hands towards her. </p><p></p><p>The Cleric gets tangled in a volley, laying low the adept while the ranger (thankfully, with a heal prepped as his one spell for the day, gets the wizard to his feet. A few salvoes, and the goblin infantry (and support) retreat . . . </p><p></p><p>Leaving the party to fend off 2 Goblin Warrior 5 built around the mounted archery dynamic. Curved bows, fierce fighting, and a well-placed early fireball are the only things that make it manageable. The party is happy beyond belief to just be alive when the other fighter (a rogue 2/Fighter X blend) finally comes back from a long phone conversation.</p><p></p><p>And promptly gets screamed at by the mage and cleric, who are at the end of their spells/day dealing with healing, recouping, and general recovery.</p><p></p><p>However, it was a good first-run for a few of the mainstay goblin archetypes I use in my campaign, and later interactions with that tribe (and pair of shadow-dancing leaders) were some of the most fun had on Zajahran.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 4003824, member: 1861"] Again... I keep getting all of these posts which match the very articles I am writing on the Good Gaming Thread :). Okay, best goblin fight... probably was when one of my groups decided to invade a small enclave of goblins positioned in a desert environ. Many of the goblins were statted well, using both standard Goblin builds and the Goblin 2.0 proposed in one of my articles. There were also a handful of others (adepts, I believe one or two fighters and a single ranger) all decamped after a siege against a fallen household of nobles who had decided to welch on their payment to the goblin lord who ran this group. The PCs, seeing some gear and signs that the goblins had raided a noble house, decide to approach. They were around 6th level, and thought it would be a good show. Then, the fighting began to happen. Quickly, the PCs were knee-deep in danger, fighting hip-to-hip to protect themselves from flanking maneuvers being used by the more intelligent group to wheel them around and force a closure to a pincer. The goblin cavalry were lying in wait over a dune, having picked up the commotion while they watering their mounts at a good-sized oasis. Some salvoes were hurled back and forth, and then . . . Well, the PCs lost a man. Targeted attacks dropped the mage about 5 rounds into it. The Cleric, herself a somewhat dangerous combatant, decided to wade in and hopefully heal the mage in time. The Cleric (mounted) was flanked by the party's mounted ranger, using mounted archery to full effect against the mooks. The cleric casts . . . and fails her caster check, an adept cackling and raising its hands towards her. The Cleric gets tangled in a volley, laying low the adept while the ranger (thankfully, with a heal prepped as his one spell for the day, gets the wizard to his feet. A few salvoes, and the goblin infantry (and support) retreat . . . Leaving the party to fend off 2 Goblin Warrior 5 built around the mounted archery dynamic. Curved bows, fierce fighting, and a well-placed early fireball are the only things that make it manageable. The party is happy beyond belief to just be alive when the other fighter (a rogue 2/Fighter X blend) finally comes back from a long phone conversation. And promptly gets screamed at by the mage and cleric, who are at the end of their spells/day dealing with healing, recouping, and general recovery. However, it was a good first-run for a few of the mainstay goblin archetypes I use in my campaign, and later interactions with that tribe (and pair of shadow-dancing leaders) were some of the most fun had on Zajahran. Slainte, -Loonook. [/QUOTE]
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