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<blockquote data-quote="Shallown" data-source="post: 1161021" data-attributes="member: 1368"><p>I ran a few tournament modules for a local store several years back and I wanted to run non-standard modules along with the very standard ones I had written.</p><p></p><p>I stole two ideas I had heard from people at Ambercon a Convention for amber gamers so here they are.</p><p></p><p>The Children's Hour.</p><p></p><p>Basically I handed out these really min maxed characters with lots of nifty magic items then asked them what they were basically doiing day to day. the normal set up. </p><p></p><p>Then I told them they awakened and everything seemd a little larger than usually and it was cold and uncomfortable in the place they were sleeping. More or less they becam children.. Mechanics wise I halfed their level and stats just to make things easy (I think they started out 6th in 2nd ed). Proceeded to let the explore the orphanage were they were. they occasionally would find items of theirs that they had lost. hid rings in chandalers gauntlets of ogre power on Helga the Disiplinarian sure hurt when she spanked you.</p><p></p><p>The main idea is to get them to fall into the mind set they are kids without ever telling them they are. Yes they appear to be kids but they are still better than average. You need to miss in other kids as well. Some may have items of theirs as well slippers of spiderclimbing was a fun one to hand out. If they act ordinary the adults just dismiss them as having active imaginations.</p><p></p><p>Then have the first child's body appear. Make it gruesome and horrifing. Someone they have formed an attachement to already. The adults just push it aside as nothing getting rid of the evidence.Let them explore the grounds but everything dissappears into mist after a few hundred feet.</p><p></p><p>I had one room that the "Headmaster" was in. No one was allowed in and the door just wouldn't open until the Gm was ready. The murderer was a dopplganger child who led them a merry chase by the end when the solve it the Headmaster was found to be Loki god of mischief who did it all becuase he was bored but remember it was still all real children who died.</p><p></p><p>I thought it was pretty disturbing an I was running it.</p><p></p><p></p><p>Next the Grandfather Clause</p><p></p><p>The second adventure was the players all high level 10-12th in 2nd ed. Running into a wild mage who used Chronomancer magic. In a wild surge they all awaken in aged tired bodies in a retirment home for adventurers set up by the king to keep senile wizards and fighters of extreme skill under wraps. Iplayed thisone fast and loose and basically they had to convince the Wild mage who had become very senile to cast the same spell to get them back. This was another fun one and a lot less gruesome.</p><p></p><p>later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1161021, member: 1368"] I ran a few tournament modules for a local store several years back and I wanted to run non-standard modules along with the very standard ones I had written. I stole two ideas I had heard from people at Ambercon a Convention for amber gamers so here they are. The Children's Hour. Basically I handed out these really min maxed characters with lots of nifty magic items then asked them what they were basically doiing day to day. the normal set up. Then I told them they awakened and everything seemd a little larger than usually and it was cold and uncomfortable in the place they were sleeping. More or less they becam children.. Mechanics wise I halfed their level and stats just to make things easy (I think they started out 6th in 2nd ed). Proceeded to let the explore the orphanage were they were. they occasionally would find items of theirs that they had lost. hid rings in chandalers gauntlets of ogre power on Helga the Disiplinarian sure hurt when she spanked you. The main idea is to get them to fall into the mind set they are kids without ever telling them they are. Yes they appear to be kids but they are still better than average. You need to miss in other kids as well. Some may have items of theirs as well slippers of spiderclimbing was a fun one to hand out. If they act ordinary the adults just dismiss them as having active imaginations. Then have the first child's body appear. Make it gruesome and horrifing. Someone they have formed an attachement to already. The adults just push it aside as nothing getting rid of the evidence.Let them explore the grounds but everything dissappears into mist after a few hundred feet. I had one room that the "Headmaster" was in. No one was allowed in and the door just wouldn't open until the Gm was ready. The murderer was a dopplganger child who led them a merry chase by the end when the solve it the Headmaster was found to be Loki god of mischief who did it all becuase he was bored but remember it was still all real children who died. I thought it was pretty disturbing an I was running it. Next the Grandfather Clause The second adventure was the players all high level 10-12th in 2nd ed. Running into a wild mage who used Chronomancer magic. In a wild surge they all awaken in aged tired bodies in a retirment home for adventurers set up by the king to keep senile wizards and fighters of extreme skill under wraps. Iplayed thisone fast and loose and basically they had to convince the Wild mage who had become very senile to cast the same spell to get them back. This was another fun one and a lot less gruesome. later [/QUOTE]
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