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Your Best Product and Why

JoeGKushner

Adventurer
As more and more d20 products come out, many of them of outstanding quality, the funds to purchase them do not increase in the same manner. With this in mind, I'm wondering if you had to pick one of your companies products to be a huge success, which one would it be and why?

As a customer, here are some of my top picks.

AEG: I'm really torn here as they have nuemrous d20 lines and a few of 'em I'm not really interested in as a consumer. Not saying their bad, but they stretch the boundries of what I play. (In case you're wondering, it's Farscape and Spycraft.) I am looking forward to their 7th Sea book and hope that it does for Swashbucklers what Rogukan did for OA.

Atlas: It's gotta be Occult Lore quickly followed by Seven Cities. I love hardcovers and their last one, Touched by the Gods, gets a lot of background use in my campaign. If Occult Lore is as easy and fun to use... watch it!

Chaosium: I'm really hoping for a Corum D20, but meanwhile, in the world we live in, I think that if they can get it out in time, Cults of Law & Chaos has some real potential.

Eden Studios: I think that all three of their big books have lots of potential, but I'm going have to raise the banner for their book on warcarft. Fields of Blood followed by the Liber Beastarius and then Waysides.

Fantasy Flight Games is another company I think makes great products. While I'm not a player of Dragonstar, I think it's a great setting, but the book I'm waiting for is Path of the Sword (is that right? I thought it was Way.) I'm more anxious to compare it to Sword & Fist and Q. Fighter. Next up would be Traps & Treachery II.

Fast Forward Games: Treasure Quests. Another interesting take on the hardcover that is like En Route in that's its very useable for a wide vareity of play levels. The spiral spine thing is a pretty cool idea and I hope they continue to showcase their inovation.

Fiery Dragon: Of Sound Mind. A little bit away from their standard adventure and counters, but a very cool product. It reminds me of Nightmares of Mine from ICE in that it's very usable for brining psionics into a campaign in a wide vareity of ways and covers a lot of different ground. I would've like a few more PrCs geared towards Psychic Warriors and some more Psychic based non-human races, but that's just me.

Greem Ronin Publishing: I've seen Freeport and any other product that GRP puts out that beats Freeport in my book will be amazing. One of the things I've always liked about Freeport and a few other city books, is that they are the campaign and yet aren't the only part of the campaign.

Inner Circle Games: A newcomer to the d20 thing, their Denizes book is shaping up nicely based on previews but they need to lighten up the darkness. While it looks "cool" it is obscruing a lot of detail.

Kenzer & Co. I'd say the Players Guide but I'm talking about upcoming projects in general for my own preferences and I don't know what's coming up so PG it is!

Living Imagination: Broadsides. While Twin Crowns is an interesting setting, I have some issues with it. I understand that Broadsides is much more applicable for numerous campaign play.

Mongoose: There are several books I'm looking forward to but I think that my pick from them has to be The Slayer's Guide to Dragons. I stronlgy suspect that this will either be a great book, or an "Uh, yeah, Gary's cool..." type book.

Malhavok Press: I've gotta go with Mindscapes because I'm a psionic nerd junkie, but otherwise, I thik that with his own campaign city playing some part in the Banewarrens, that's the one I'd go with.

Mystic Eye Games: They've really started to pump out the material and a lot of it looks good. While the campaign setting may be one of the most interesting in a while, I think that I'd have to go with Librum Equitis Volume 1 just because it's a cool book in pdf and it looks like its going to get cooler in print.

Necromancer Games: Once again, my old age is showing because I'm hoping that Gary's Necropolis is a great book. And I like big books!

Otherworld Creation: I'm afraid that if Pulp Cthulhu beats 'em to press, that there may not be enough room on the market for multiple Pulp games. I could be completely wrong as they are appealing to two very different set of pulp fans but I'm hoping that Vergo comes out and kicks some serious tail. All the books look to be intersting but the one I'm most interested in personaly is Mercenaries as my group always forms these damned things and I'd like some more information on the average cost, feeding, creation of banners, etc... for a d20 campaign.

Paradigm Concepts: While several publishers seem to be cranking out the material, Paradigm seems a little slower to approach the market with buttloads of material. Still, I'm hoping that Forged in Magic has some real spark to it. I just can't get that excited about most of their products because outside of a kick ass setting, there are similiar products from other great D20 companies coming out with a very similiar feel to 'em.

Privateer Press: While The IK has some great potential, as evidenced by their miniature games, I think that the Monstronomicon is going to be big. Their previous modules had great art and in dealing with monsters, that means a lot. The writing isn't too bad either... :-)

Skeletonkey Games: Orcs Savage Legacy looks like my cup of tea based on the preview from Gaming Frontier 2. I've already mentioned that in another thread so I'll leave it at that.

Sword & Sorcery Studios: While their Scarred Lands setting book have been pretty good, I'm more interested in the fairly all purpose Relics & Rituals II coming out soon.

Thunderhead Games: Dry Lands. I'm very anxious to see more information on this as Bluffside is pretty damn spiffy. DL looks to be more than just a City Sourcebook (not saying that's a bad thing in any way shape or form as the upcoming Windhave proves!) but this genre is often sidelined outside of Al-Qadim and Burning Sands for Lo5R which hasn't shown up in the RPG really.

Troll Lord Games: For me this is really a toss up. On one hand I love Vikings so the Codex Germina is making me salivate, but the Canting Crew looks right up my alley with so many city books out now.

Stuff I want to see published?

Midkemia. I want Feist to do an RPG in D20. Midkemia Press has done a few city sourcebooks already and they've been working on an RPG for a loooong time now. Skip it fellas and go D20.

Blackmoor: While Dave mentions that it's on his list on his home page, I'd love to see this project get kicked up into high gear.

Various Settings: Suffice it to say I'd love to see the publisher of Altantis and Talislanta get back into the business and go D20. Same thing with Arduin. It's kinda interesting to me how they originally started off as D&D variants/supplements and now aren't D20. You figure they would've been some of the first to go D20 eh? :-)

Well, that's my list. Companies... what's your best product and why as a consumer should I buy it!
 

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JoeGKushner said:
<snip>
Well, that's my list. Companies... what's your best product and why as a consumer should I buy it!
*Shameless Plug*

Well, that's an easy one for me... I have just one product (at the moment) so it is my best one... The Enchiridion of Mystic Music (0.6 MB, 74-page PDF at RPGNow.com for $5).

Why should you buy it? Well, I have been told, "it's Song and Silence done right" (don't quite agree with that... there's not much on rogues in mine) -- I had the idea of the book in my head and mostly committed to paper (well, Hard Drive) but waited for Song and Silence and Malhavoc's Book of Eldritch Might II, figuring that they would probably do a better job.

When I got them, to be honest, I was REALLY disappointed in Song and Silence... I thought to myself, "they got the Silence, but where's the Song?" I was also kind of annoyed by the BoEM II - the bard variant is a great idea, but kind of forces you to scrap your existing bard and start over with the new rules... which IMO is a cardinal sin if you're trying to add something to an existing campaign. You could use both systems and call them Bard type I and Bard type II (which is what I do in my campaign).

I wanted a truly modular system where you could plug it into your existing campaign with almost zero change that expanded the abilities of the bard (let's be honest, we've already seen the wizard/sorcerer spell list expanded by thousands of spells in d20 products so far, but only a few new bard spells that are not also wizard/sorcerer spells). Neither of these products gave this combination to me. Since I had most of a product that did, I polished it up, put the finishing touches on it and put it out there.

It's not artistic - I'm no artist - since there is no artwork involved (kind of like Librum Equitis) but I tried to overcompensate with content. Imagine a bard with 80 music abilities instead of just the 5 or 6 in the core rules (there IS a significant cost involved, and not gp only, but it can be done)... now THERE'S a jack-of-all-trades.

Okay, shameless plug over... e-mail me or check it out for yourself at RPGNow.com.

--The Sigil
S. T. Cooley Publishing
the_sigil@hotmail.com
 

>Stuff I want to see published?
>Midkemia. I want Feist to do an RPG in D20. Midkemia Press has >done a few city sourcebooks already and they've been working >on an RPG for a loooong time now. Skip it fellas and go D20.

Ooh, I would love to see this. What a great setting.

Although, I'd also love to see a d20 Kelewan / Oriental Adventures worldbook also. It would be interesting to see a game-world where one of the most powerful characters on the planet is a slip of a girl who has a few Aristrocrat levels. :)

>Blackmoor: While Dave mentions that it's on his list on his home >page, I'd love to see this project get kicked up into high gear.

Eh. I still have the maps. The Egg of Coot and the Sinking Lands and all that jazz. Never really thought much of it.

>Various Settings: Suffice it to say I'd love to see the publisher of >Altantis and Talislanta get back into the business and go D20. >Same thing with Arduin. It's kinda interesting to me how they >originally started off as D&D variants/supplements and now >aren't D20. You figure they would've been some of the first to >go D20 eh? :-)

Talislanta was always just too darn big for me (fun to read, but too intimidating to get into seriously), but Arduin Grimoire would be awesome. I wonder what the d20 stats for Phraints would be?
 

Hmm. Well, Natural 20 Press only has one product, Wild Spellcraft, so I might as well plug it. But at this point, I suggest you wait for Mystic Eye Games to release the print version, instead of getting the pdf, unless you don't mind reading off a screen and don't have much cash to spare. The pdf version is $7, while the print version should be between $14 and $17. Not quite sure how MEG will want to sell it.

For future books, I think our pdf version of Tournaments, Fairs, & Taverns should be a fun, entertaining book that will hopefully spice up a lot of games. At the moment I'm busy writing up some of the games that no one submitted, and hopefully we'll be able to have the book out by the end of the month. I think you'll be impressed at the originality and imagination of some of your fellow gamers who submitted games for the book.
 

Oh, and hey, we might as well talk to Shooting Iron (the company that is currently producing Talislanta). I wonder if they'd be interested in changing their marketing strategy just slightly. I mean, they already use a D20 for everything, so if they change their Success rules to slightly change and be Difficulty Classes, and make a failure by 5 or less be a partial success, etc., it would be easy for them to keep the game almost unchanged in actual workings while still reaching the D20 gaming market. Cool idea. I love Tal.
 

Best product? Liber Veneficium!

Jagged Edge Games' best product (to date) is most likely our latest -- Liber Veneficium. It has:

New Classes
New Spells
New Feats
New Magic System

And you cannot beat the price: It's free.
 

Mercenaries

Since I'm the writer on this, figured I should ask for comments on what you're looking for. I want to make sure what I'm writing matches what you want.

So far, I've heard:
* Hiring mercenaries. Presumably this is to cover the wide range of mercenary types (there's a LOT).
* Mercenary Upkeep: Or, what happens when you don't pay your mercenaries enough.
* Creation of Banners: By this I assume you mean Companies. Definitely covering that.

I'm doing a lot of work on this book (I'm beginning to dream about mercenaries at this point) -- it should be impressive.

Anything else?

Mike "Talien" Tresca
http://www.retromud.org/talien
 

Mercenary Questions

Main difference between a mercenary unit and a regular unit.

Ideas for themed mercenary units.

Incorporation of psionics. Psychic Warriors make great mercenary units.

Examples of real world mercenary units. Not actual stats, just a little background, uniform design, etc...

Mercenary Barracks: Where do the troops live.

Life as a Mercenary: Different types of gigs for different responsibilities. On the road mercs are probably a little more hard edged than those who have a regular gig guarding some small city.

Legions of Renown: A few example groups ranging from just starting to famous mercs.

Magical Banners, Horns, and other devices common to groups of units engaging in battle. Cant' have the standard bearer get killed!

More as I think of it.
 

As Eden's d20 dude, I'm torn.

First, Waysides is just useful. Very, very useful. And there are some really creative entries (Gwispod's Gearhouse is my favorite).

The Book of War, like Waysides, *had* to be done. It should be a neat rules-set and I hope people like it.

But the Liber actually reflects my GM style, and my notion of what's cool, and bad-ass.

So while I think Waysides has the broadest appeal to the most GMs, and the Book of War will probably be the most important to the d20 system, I think the Liber Bestius is my favorite. Plus, and this is an important point, the decision to make the monsters as accurate as possible meant that each monster was like its own little Book of War with hours upon hours of checking and double checking all the math. The Liber took longer than Waysides and the Book of War put together. . .I think, BoW isn't done yet.
 

For Mystic Eye Games, so far, it is our Worldbook. Everything finally clicked into place for us with our latest team. Not only was creating this book fun but it turned out great (IMHO). It set the stage for what is to come from us and has raised us to a new level.

That being said, I am looking forward to some of our stuff coming up and am torn about which will be my favorite. I think that folks will realize they are all of value and really enjoyable. This is going to look a bit like a shameless plug but really I am just very excited with these products and want to share. I can't wait to see them in the hands of gamers!

Librum Equitis, written by our partner Ambient Inc, is turning out fanastic and is in final layout. The art was top notch and some of the best work I have seen from the guys that did it. The art team on this was Eric Lofgren, Marcio Fiorito, and Scott Purdy.

Blight Magic, This one has inspired so much in the writers, editors, testers, etc. that there will be a ton of web enhancements for it. If this book, in its current raw form can inspire everyone this much I cannot wait to see what a GM or players does with it after it is done. Andy Hopp lent is really detailed and cool art style to the book and it fit perfectly.

Urban Blight, I think will be a "sleeper" hit. I don't think any one realizes the detail of each of the locales in the book and the creativity the rather large writting team found in putting this book together. In the end, after all these are out, this one may be my personal favorite. There are around 18 locations in a 128 page book.

The Witch of Loch-Durnan, This follow up to the Pit of Loch-Durnan is another book that should last several night and the story is unbelievably cool. It is very different than most adventures I have seen and has a massive, wild ending. I get a little giddy recalling how this went in playtesting. It was crazy and not for a novice DM without some serious contemplation.

Wild Spellcraft, What can I say. This is a great book already. It will be expanded with new content and more art, etc. This one is a no brainer.

That is just May/June stuff. I am so torn as to which will be my favorite it is hard to say.
 

Into the Woods

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