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<blockquote data-quote="Mystic Eye" data-source="post: 145801" data-attributes="member: 711"><p>For Mystic Eye Games, so far, it is our Worldbook. Everything finally clicked into place for us with our latest team. Not only was creating this book fun but it turned out great (IMHO). It set the stage for what is to come from us and has raised us to a new level.</p><p></p><p>That being said, I am looking forward to some of our stuff coming up and am torn about which will be my favorite. I think that folks will realize they are all of value and really enjoyable. This is going to look a bit like a shameless plug but really I am just very excited with these products and want to share. I can't wait to see them in the hands of gamers!</p><p></p><p>Librum Equitis, written by our partner Ambient Inc, is turning out fanastic and is in final layout. The art was top notch and some of the best work I have seen from the guys that did it. The art team on this was Eric Lofgren, Marcio Fiorito, and Scott Purdy.</p><p></p><p>Blight Magic, This one has inspired so much in the writers, editors, testers, etc. that there will be a ton of web enhancements for it. If this book, in its current raw form can inspire everyone this much I cannot wait to see what a GM or players does with it after it is done. Andy Hopp lent is really detailed and cool art style to the book and it fit perfectly.</p><p></p><p>Urban Blight, I think will be a "sleeper" hit. I don't think any one realizes the detail of each of the locales in the book and the creativity the rather large writting team found in putting this book together. In the end, after all these are out, this one may be my personal favorite. There are around 18 locations in a 128 page book. </p><p></p><p>The Witch of Loch-Durnan, This follow up to the Pit of Loch-Durnan is another book that should last several night and the story is unbelievably cool. It is very different than most adventures I have seen and has a massive, wild ending. I get a little giddy recalling how this went in playtesting. It was crazy and not for a novice DM without some serious contemplation.</p><p></p><p>Wild Spellcraft, What can I say. This is a great book already. It will be expanded with new content and more art, etc. This one is a no brainer.</p><p></p><p>That is just May/June stuff. I am so torn as to which will be my favorite it is hard to say.</p></blockquote><p></p>
[QUOTE="Mystic Eye, post: 145801, member: 711"] For Mystic Eye Games, so far, it is our Worldbook. Everything finally clicked into place for us with our latest team. Not only was creating this book fun but it turned out great (IMHO). It set the stage for what is to come from us and has raised us to a new level. That being said, I am looking forward to some of our stuff coming up and am torn about which will be my favorite. I think that folks will realize they are all of value and really enjoyable. This is going to look a bit like a shameless plug but really I am just very excited with these products and want to share. I can't wait to see them in the hands of gamers! Librum Equitis, written by our partner Ambient Inc, is turning out fanastic and is in final layout. The art was top notch and some of the best work I have seen from the guys that did it. The art team on this was Eric Lofgren, Marcio Fiorito, and Scott Purdy. Blight Magic, This one has inspired so much in the writers, editors, testers, etc. that there will be a ton of web enhancements for it. If this book, in its current raw form can inspire everyone this much I cannot wait to see what a GM or players does with it after it is done. Andy Hopp lent is really detailed and cool art style to the book and it fit perfectly. Urban Blight, I think will be a "sleeper" hit. I don't think any one realizes the detail of each of the locales in the book and the creativity the rather large writting team found in putting this book together. In the end, after all these are out, this one may be my personal favorite. There are around 18 locations in a 128 page book. The Witch of Loch-Durnan, This follow up to the Pit of Loch-Durnan is another book that should last several night and the story is unbelievably cool. It is very different than most adventures I have seen and has a massive, wild ending. I get a little giddy recalling how this went in playtesting. It was crazy and not for a novice DM without some serious contemplation. Wild Spellcraft, What can I say. This is a great book already. It will be expanded with new content and more art, etc. This one is a no brainer. That is just May/June stuff. I am so torn as to which will be my favorite it is hard to say. [/QUOTE]
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