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General Tabletop Discussion
*Dungeons & Dragons
Your best suggestion for a spellcaster's feat?
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<blockquote data-quote="MoonSong" data-source="post: 6714155" data-attributes="member: 6689464"><p>Sorcerers traditionally don't research spells, and it feels weird. Can an angel research an extra pair of wings, can a Nymph research a way to cause tremors? sorcerers are magical beasts, not scholars, research doesn't quite fit for them. Ok, we could decide this is not the case and say sorcerers can research new spells outside their list, so what? their spells known are still hard-capped. I could research all the spells I want, I'm still limited to the 15 spells I can have. Every researched spell doesn't add to the sorcerer arsenal, it can at best replace a current one. And I say at best, because a sorcerer can only change a known spell at a level up, and only one spell. So no, at best spell research could help to bring more variety, but we are talking an optional rule here, the ability of a wizard to turn gold into more spells is core.</p><p></p><p>Your numbers are also misleading, for example, a 20th level wizard can cast a 1st and 2nd level spell at-will that they can change whenever they want (Better than a single cantrip). And if you are going to use the optimization card, let me tell you, using points to create slots is suboptimal to use them for metamagic by design -the archetype guidelines spell it out-. So a 20th level sorcerer usually gets even less castings. And the wizard has ritual casting that is at-will utility magic from first level. And that is without counting all specialist freebies that cost nothing to wizards. </p><p></p><p>Also fighters core features aren't weapon and armor, they are action surge, second wind, the multiattacks, the combat styles and the extra ASIs. you can't get any of it with a feat.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6714155, member: 6689464"] Sorcerers traditionally don't research spells, and it feels weird. Can an angel research an extra pair of wings, can a Nymph research a way to cause tremors? sorcerers are magical beasts, not scholars, research doesn't quite fit for them. Ok, we could decide this is not the case and say sorcerers can research new spells outside their list, so what? their spells known are still hard-capped. I could research all the spells I want, I'm still limited to the 15 spells I can have. Every researched spell doesn't add to the sorcerer arsenal, it can at best replace a current one. And I say at best, because a sorcerer can only change a known spell at a level up, and only one spell. So no, at best spell research could help to bring more variety, but we are talking an optional rule here, the ability of a wizard to turn gold into more spells is core. Your numbers are also misleading, for example, a 20th level wizard can cast a 1st and 2nd level spell at-will that they can change whenever they want (Better than a single cantrip). And if you are going to use the optimization card, let me tell you, using points to create slots is suboptimal to use them for metamagic by design -the archetype guidelines spell it out-. So a 20th level sorcerer usually gets even less castings. And the wizard has ritual casting that is at-will utility magic from first level. And that is without counting all specialist freebies that cost nothing to wizards. Also fighters core features aren't weapon and armor, they are action surge, second wind, the multiattacks, the combat styles and the extra ASIs. you can't get any of it with a feat. [/QUOTE]
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Your best suggestion for a spellcaster's feat?
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