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General Tabletop Discussion
*Dungeons & Dragons
Your best suggestion for a spellcaster's feat?
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<blockquote data-quote="imabaer" data-source="post: 6714904" data-attributes="member: 6801588"><p><strong>Magic Feats I'd Love to See:</strong></p><p></p><p>Focused Caster: ______</p><p>-Allows you to pick a lower level buff/summon spell when you take the feat. You waive Concentration requirements (maybe at the cost of duration?)</p><p></p><p>Versatile Shifter</p><p>-Allows druids to utility wildshape and not lose a charge (something like CR 0 creatures doesn't consume a wildshape, or if the druid doesn't take/deal damage, he can shift back to caster form for free)</p><p></p><p>Helping Hand</p><p>-Allows self targeted spells to be cast on friendly targets</p><p></p><p>Master Summoner</p><p>-Summon duration is doubled, and they operate similarly to familiars: you can choose to dismiss them with a bonus action into a pocket dimension, where you don't need to maintain concentration. You can call them out again with a bonus action.</p><p></p><p>Lightning Rod</p><p>-A target you can see is marked. All lightning damage spells you cast gain an +2 attack bonus and -2 save reduction against this target.</p><p></p><p>Concussion</p><p>-A target you can see is marked. All force damage spells you cast will knock it prone upon a hit.</p><p></p><p>Frozen Burst</p><p>-A target you can see is marked. All ice spells you cast will reduce its speed by 5 upon a hit (increases at certain levels).</p><p></p><p>Burning Agony</p><p>-A target you can see is marked. All fire spells you cast deal an extra 1d6 damage upon a hit (increases at certain levels).</p></blockquote><p></p>
[QUOTE="imabaer, post: 6714904, member: 6801588"] [B]Magic Feats I'd Love to See:[/B] Focused Caster: ______ -Allows you to pick a lower level buff/summon spell when you take the feat. You waive Concentration requirements (maybe at the cost of duration?) Versatile Shifter -Allows druids to utility wildshape and not lose a charge (something like CR 0 creatures doesn't consume a wildshape, or if the druid doesn't take/deal damage, he can shift back to caster form for free) Helping Hand -Allows self targeted spells to be cast on friendly targets Master Summoner -Summon duration is doubled, and they operate similarly to familiars: you can choose to dismiss them with a bonus action into a pocket dimension, where you don't need to maintain concentration. You can call them out again with a bonus action. Lightning Rod -A target you can see is marked. All lightning damage spells you cast gain an +2 attack bonus and -2 save reduction against this target. Concussion -A target you can see is marked. All force damage spells you cast will knock it prone upon a hit. Frozen Burst -A target you can see is marked. All ice spells you cast will reduce its speed by 5 upon a hit (increases at certain levels). Burning Agony -A target you can see is marked. All fire spells you cast deal an extra 1d6 damage upon a hit (increases at certain levels). [/QUOTE]
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Your best suggestion for a spellcaster's feat?
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