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<blockquote data-quote="James Gasik" data-source="post: 8575449" data-attributes="member: 6877472"><p>Sometimes it's the little things, lol. I have players who, rather than actually roll dice to disarm traps, will ask me for excruciating detail how a trap works in order to "MacGyver" their way around it. Feeling the need to teach them a lesson, I had them come across a large room 15' wide and 50' long. There was an idol in the center of the room with a big open mouth. </p><p></p><p>One of the players is like "aha, I bet something is fired out of the idol if we get close! Fighter, hug the wall and hold your shield up, and we'll see if it can turn to face us!"</p><p></p><p>The Fighter does so, and sure enough, the idol turns and fires darts at him, which his shield blocks.</p><p></p><p>"Great, you stay there, and I'll go past you!"</p><p></p><p>He moves ahead, past the Fighter, who is continuing to block a barrage of darts...and promptly falls into a trapdoor ahead of him.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8575449, member: 6877472"] Sometimes it's the little things, lol. I have players who, rather than actually roll dice to disarm traps, will ask me for excruciating detail how a trap works in order to "MacGyver" their way around it. Feeling the need to teach them a lesson, I had them come across a large room 15' wide and 50' long. There was an idol in the center of the room with a big open mouth. One of the players is like "aha, I bet something is fired out of the idol if we get close! Fighter, hug the wall and hold your shield up, and we'll see if it can turn to face us!" The Fighter does so, and sure enough, the idol turns and fires darts at him, which his shield blocks. "Great, you stay there, and I'll go past you!" He moves ahead, past the Fighter, who is continuing to block a barrage of darts...and promptly falls into a trapdoor ahead of him. [/QUOTE]
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