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<blockquote data-quote="Joshy" data-source="post: 8575672" data-attributes="member: 7035330"><p><strong>The Room:</strong></p><p>Players enter a room with an hourglass on the wall across and a number of pedestals equal to the number of players minus 1.</p><p>Each pedestal has a game or puzzle half completed. You can only move a single piece of any puzzle. When someone does this for the first time a ghastly wail sounds and the doors slam shut, they can't be opened. A little girl, barely visible, and lightly glowing appears pointing at the wall with the hourglass. The sand in said hourglass is now lightly glowing blue and an obvious button below it. The players have about 3 rounds before the sand empties.</p><p></p><p>If they press the button the sand magically pulls itself back up and the hourglass restarts, all the game and puzzle pieces return to their original state. Every time the button is pressed the room feels a bit less vibrant, a bit colder, a little darker, and the little girl seems to be a bit more faded. There seems to be less sand and the sand seems to have just a bit more glow. But at the same time none of these changes seem to be true, almost dream like really. After the reset the little girl is now standing in front of one of the pedestals pointing at part of the game/puzzle and mouthing something that can neither be heard, nor understood. If the part she is pointing to is moved. then the next time the button is pressed she appears at a different game/puzzle. But even then all the games and puzzles reset.</p><p></p><p>Sooner or later they the sand will fall. When it does the girl will look towards the group and for the first time her face is truly visible and all that can be seen is sadness. All the light slowly drains from the room until nothing can be seem except the lightly glowing sand and then even that fades away. When nothing can be seen the lights return and the doors are open. The players are fine but they feel like they forgot something important, like waking from a dream, a slight yearning to return.</p><p></p><p>DM notes: Every time the button is pushed roll some hidden dice and take some notes. </p><p></p><p></p><p></p><p>Sorry this is less of a trap. I realized in the middle of writing but I kind of wanted to finish it. I have used this as a main hook in a few campaigns. Players usually want to know more about it and it is easy to tie other things to it. </p><p></p><p>Low Int DC ability check finds that the little girl has the same face as someone related to a party member or is some random npc child from so and so.</p><p></p><p>For some reason the big bad is interested in the place and it cause the players to come to all kinds of assumptions but in reality the big bad went through the same thing and is also interested. But found out that the party has been sniffing around and is now sure that there must be powerful secrets to the room.</p></blockquote><p></p>
[QUOTE="Joshy, post: 8575672, member: 7035330"] [B]The Room:[/B] Players enter a room with an hourglass on the wall across and a number of pedestals equal to the number of players minus 1. Each pedestal has a game or puzzle half completed. You can only move a single piece of any puzzle. When someone does this for the first time a ghastly wail sounds and the doors slam shut, they can't be opened. A little girl, barely visible, and lightly glowing appears pointing at the wall with the hourglass. The sand in said hourglass is now lightly glowing blue and an obvious button below it. The players have about 3 rounds before the sand empties. If they press the button the sand magically pulls itself back up and the hourglass restarts, all the game and puzzle pieces return to their original state. Every time the button is pressed the room feels a bit less vibrant, a bit colder, a little darker, and the little girl seems to be a bit more faded. There seems to be less sand and the sand seems to have just a bit more glow. But at the same time none of these changes seem to be true, almost dream like really. After the reset the little girl is now standing in front of one of the pedestals pointing at part of the game/puzzle and mouthing something that can neither be heard, nor understood. If the part she is pointing to is moved. then the next time the button is pressed she appears at a different game/puzzle. But even then all the games and puzzles reset. Sooner or later they the sand will fall. When it does the girl will look towards the group and for the first time her face is truly visible and all that can be seen is sadness. All the light slowly drains from the room until nothing can be seem except the lightly glowing sand and then even that fades away. When nothing can be seen the lights return and the doors are open. The players are fine but they feel like they forgot something important, like waking from a dream, a slight yearning to return. DM notes: Every time the button is pushed roll some hidden dice and take some notes. Sorry this is less of a trap. I realized in the middle of writing but I kind of wanted to finish it. I have used this as a main hook in a few campaigns. Players usually want to know more about it and it is easy to tie other things to it. Low Int DC ability check finds that the little girl has the same face as someone related to a party member or is some random npc child from so and so. For some reason the big bad is interested in the place and it cause the players to come to all kinds of assumptions but in reality the big bad went through the same thing and is also interested. But found out that the party has been sniffing around and is now sure that there must be powerful secrets to the room. [/QUOTE]
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