Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Your Best Traps +
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 8576098" data-attributes="member: 20564"><p>Three I've used in the past year.</p><p></p><p>One was a simple pressure plate trap filling a 5'x5' section of a 5' wide hallway. They got tipped off to it. The problem was the hidden pit trap with a reason to get more characters down there quickly. If the party tried to jump over the known trap they would fall in the hidden one, and if they were to help someone out of the pit and it's hazard they would either need to deal with the pressure plate, or jump over both and hope there was no trap on the other side. This was for 3rd level characters in a West Marches style game several of DMs were running together.</p><p></p><p>Another pit trap (for a different, higher level group) was in the Imperial Catacombs, which were lit every 30' by these everburning sconces that gave dim light for 20'. The pit trap was 40 feet down, so it was dark at the far side, and there was a Black Pudding at the bottom. Oh, and the party knew about the pit trap from the original dwarven blueprints but were trying to get to a secret door that was hidden in the wall of the pit part way down but were getting rushed by foes (with ranged attacks) from behind.</p><p></p><p>Last was for a third party. They had come across a whole fey-built "dungeon" that they knew had brass dragon wyrmlings at the end. Due to player actions the magic that had sustained it was taken away, and without that the wyrmlings would starve. Anyway they went through this entire tricks and puzzles dungeon, to come back out with the wyrmlings, only to realize that all of the traps were designed not to hurt the wyrmlings and to usher them back to the main chamber in case they did get out. So the party could have avoided a bunch of fire traps and animated armor and all of that sort of thing on the way down if they just let the second trap, a long spiral stairwell that turned into a chute, take them. They would have ended up in the central chamber with the wyrmlings and then just worked through it all once.</p><p></p><p>They found this out by working through it twice - once down and then once up - and then right near the end the puppy-enthusiastic brass dragons accidentally triggered the chute and them and several party members ended up back in the central chamber to do it all again.</p><p></p><p>EDIT: Added some details to the first, and fixed scones to sconces. Yummy.</p></blockquote><p></p>
[QUOTE="Blue, post: 8576098, member: 20564"] Three I've used in the past year. One was a simple pressure plate trap filling a 5'x5' section of a 5' wide hallway. They got tipped off to it. The problem was the hidden pit trap with a reason to get more characters down there quickly. If the party tried to jump over the known trap they would fall in the hidden one, and if they were to help someone out of the pit and it's hazard they would either need to deal with the pressure plate, or jump over both and hope there was no trap on the other side. This was for 3rd level characters in a West Marches style game several of DMs were running together. Another pit trap (for a different, higher level group) was in the Imperial Catacombs, which were lit every 30' by these everburning sconces that gave dim light for 20'. The pit trap was 40 feet down, so it was dark at the far side, and there was a Black Pudding at the bottom. Oh, and the party knew about the pit trap from the original dwarven blueprints but were trying to get to a secret door that was hidden in the wall of the pit part way down but were getting rushed by foes (with ranged attacks) from behind. Last was for a third party. They had come across a whole fey-built "dungeon" that they knew had brass dragon wyrmlings at the end. Due to player actions the magic that had sustained it was taken away, and without that the wyrmlings would starve. Anyway they went through this entire tricks and puzzles dungeon, to come back out with the wyrmlings, only to realize that all of the traps were designed not to hurt the wyrmlings and to usher them back to the main chamber in case they did get out. So the party could have avoided a bunch of fire traps and animated armor and all of that sort of thing on the way down if they just let the second trap, a long spiral stairwell that turned into a chute, take them. They would have ended up in the central chamber with the wyrmlings and then just worked through it all once. They found this out by working through it twice - once down and then once up - and then right near the end the puppy-enthusiastic brass dragons accidentally triggered the chute and them and several party members ended up back in the central chamber to do it all again. EDIT: Added some details to the first, and fixed scones to sconces. Yummy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Your Best Traps +
Top