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<blockquote data-quote="Richards" data-source="post: 8578107" data-attributes="member: 508"><p>Another one I got good use out of: I had a narrow, 5-foot-wide corridor in an underground complex called the Magekiller. At one point, the corridor bisects a circular room and then continues on. But inside this circular room is a metal ring, mere inches smaller in diameter than the room's curved walls and nearly as tall as the room's ceiling. There's a doorway in the metal ring that lines up with the passageway to the south (the way the PCs came) and the bottom of the metal ring is jagged like a saw, so the metal is balanced on a bunch of points. The triangular "openings" along the bottom are only several inches high, but they extend along the entire circumference of the metal ring, which has seven bars sticking out at chest height and all pointing toward the center of the ring. The PCs can see through the triangular openings at the bottom of the far side of the metal ring that the straight corridor continues on to the north.</p><p></p><p>So, they do what's apparently expected of them if they wish to continue exploring: they spread themselves out evenly along the metal rods and all push in the same direction (they chose counterclockwise), dragging the entire metal ring around in a 180-degree rotation until the "door" opening in the ring faced north, lining back up with the corridor and allowing them to explore further. (The wizard cast a <em>grease</em> spell underneath the metal points to help them slide the metal ring around - it was plenty heavy. And moving the metal ring 180 degrees like that took them something like 5 rounds.)</p><p></p><p>The corridor to the north doesn't go very far before leading to a room with a non-working fountain that at first looks like it's filled with algae-covered water. But nope: that's a dormant arcane ooze that attacks when the PCs get close enough. Not only is it a big, acidic blob-monster that dissolves those it can engulf, it also strips away spells from the spellcasters within range each round. After a few rounds of this the PCs decide on a tactical retreat, but that means going back into the circular room and pushing the entire metal structure back to the other configuration (which takes 5 rounds and multiple PCs all pushing at the same time)...and the arcane ooze's amorphous body allows it to flow underneath the metal structure between the "points" of the "saw-blade" bottom and enter the circular room there with them, continuing its attacks.</p><p></p><p>They barely made it out of that one alive and to this day my players hate arcane oozes.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 8578107, member: 508"] Another one I got good use out of: I had a narrow, 5-foot-wide corridor in an underground complex called the Magekiller. At one point, the corridor bisects a circular room and then continues on. But inside this circular room is a metal ring, mere inches smaller in diameter than the room's curved walls and nearly as tall as the room's ceiling. There's a doorway in the metal ring that lines up with the passageway to the south (the way the PCs came) and the bottom of the metal ring is jagged like a saw, so the metal is balanced on a bunch of points. The triangular "openings" along the bottom are only several inches high, but they extend along the entire circumference of the metal ring, which has seven bars sticking out at chest height and all pointing toward the center of the ring. The PCs can see through the triangular openings at the bottom of the far side of the metal ring that the straight corridor continues on to the north. So, they do what's apparently expected of them if they wish to continue exploring: they spread themselves out evenly along the metal rods and all push in the same direction (they chose counterclockwise), dragging the entire metal ring around in a 180-degree rotation until the "door" opening in the ring faced north, lining back up with the corridor and allowing them to explore further. (The wizard cast a [i]grease[/i] spell underneath the metal points to help them slide the metal ring around - it was plenty heavy. And moving the metal ring 180 degrees like that took them something like 5 rounds.) The corridor to the north doesn't go very far before leading to a room with a non-working fountain that at first looks like it's filled with algae-covered water. But nope: that's a dormant arcane ooze that attacks when the PCs get close enough. Not only is it a big, acidic blob-monster that dissolves those it can engulf, it also strips away spells from the spellcasters within range each round. After a few rounds of this the PCs decide on a tactical retreat, but that means going back into the circular room and pushing the entire metal structure back to the other configuration (which takes 5 rounds and multiple PCs all pushing at the same time)...and the arcane ooze's amorphous body allows it to flow underneath the metal structure between the "points" of the "saw-blade" bottom and enter the circular room there with them, continuing its attacks. They barely made it out of that one alive and to this day my players hate arcane oozes. Johnathan [/QUOTE]
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