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Your best Villain (or Nemesis) in Campaign Adventures
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<blockquote data-quote="Joshua Randall" data-source="post: 5316426" data-attributes="member: 7737"><p>Rel's post reminded me of an off-hand villain who ended up becoming pretty memorable for some of my players.</p><p></p><p><strong>Mekali</strong> was an umbragen (Eberron-style drow) favored soul (3e spontaneous casting "cleric") who worshipped Erebus, god of darkness. She was <em>extremely dedicated </em>to Erebus' cause, which was nothing less than the unmaking of the universe in order to return it to a uniform expanse of black nothingness. </p><p></p><p>What made Mekali so compelling is that in that campain, <em>she was actually in the right</em>. Erebus was the "first god" and he was minding his own business in his comforting nil-soup when the other gods arrived on the scene and ruined everything by creating stuff.</p><p></p><p>Due to careful spell selection on my part, Mekali was extremely robust. Time after time, the PCs tangled with her only to be unable to pin her down due to her ability to <em>shadow jaunt</em>, invoke various <em>darkness </em>effects, and of course <em>heal </em>herself.</p><p></p><p>Similar to Rel's players, mine eventually started dedicating everything they had to pinning down Mekali. The finally got her -- and even used <em>neutralize poison</em> on her when she tried to kill herself with a "cyanide pill" kinda thingy. When Mekali refused to talk, the PCs ended up using a <em>helm of opposite alignment </em>on her.</p><p></p><p>Stripped of her connection to her god, and newly remorseful about all the evil she had perpetrated, Mekali became a tragic figure rather than a villain... but still memorable.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 5316426, member: 7737"] Rel's post reminded me of an off-hand villain who ended up becoming pretty memorable for some of my players. [B]Mekali[/B] was an umbragen (Eberron-style drow) favored soul (3e spontaneous casting "cleric") who worshipped Erebus, god of darkness. She was [I]extremely dedicated [/I]to Erebus' cause, which was nothing less than the unmaking of the universe in order to return it to a uniform expanse of black nothingness. What made Mekali so compelling is that in that campain, [I]she was actually in the right[/I]. Erebus was the "first god" and he was minding his own business in his comforting nil-soup when the other gods arrived on the scene and ruined everything by creating stuff. Due to careful spell selection on my part, Mekali was extremely robust. Time after time, the PCs tangled with her only to be unable to pin her down due to her ability to [I]shadow jaunt[/I], invoke various [I]darkness [/I]effects, and of course [I]heal [/I]herself. Similar to Rel's players, mine eventually started dedicating everything they had to pinning down Mekali. The finally got her -- and even used [I]neutralize poison[/I] on her when she tried to kill herself with a "cyanide pill" kinda thingy. When Mekali refused to talk, the PCs ended up using a [I]helm of opposite alignment [/I]on her. Stripped of her connection to her god, and newly remorseful about all the evil she had perpetrated, Mekali became a tragic figure rather than a villain... but still memorable. [/QUOTE]
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