Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Your best Villain (or Nemesis) in Campaign Adventures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Captian Tobacco" data-source="post: 5316986" data-attributes="member: 93707"><p><strong>Twy again. This time, wit feewing..</strong></p><p></p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Calibri'">In the Battletech/Mechwarrior game, I had an enemy ace who evolved into a real nemesis. </span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Calibri'">Slowly the actions of this ace came to the attention of the players, who then went off trying to prove themselves the ‘fastest gun’. Unfortunately, they fell for the most basic error of heroics. They were following a villain, reacting to the villains plan, allowed the villain to control when and where the action would take place. The villain didn’t need to bring down the heroes, just be one step ahead of them. </span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Calibri'">As the frustration mounted, the players tried many questionable plans to ‘bag’ her. Most were well considered, poorly planned, and executed by their bootstraps. ( a method guaranteed to fail outside of Hollywood.) The players finally decided to change tactics; moved from their mechs to assassination. Then it was remembered that she had been in intelligence when they had first met her. Again, misanalyses of the situation allowed for rational and easily acceptable escapes; again building the reputation of the ace. </span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Calibri'">Then as a real twist, as the war wrapped up, she had to be rescued. Yes, rescued. Way back at the beginning (and occasionally unexplained subplots) hints had been lain pointing to the fact that the ‘Ace’ was really a spy working for the good guys. Cover blown, she needed help and only the PC’s were close enough to help. And they are ‘white hats’.</span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Calibri'">Now years later, the players detachment (battalion in this case) has the Ace working as head of security and intelligence for the group. There is: uncertainty, mistrust, and (best of all) fear. For this agent has been squeaky clean since coming home.</span></span></span></p><p> </p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Calibri'">But the latest adventure graces the edges of a mole hunt. Things have been going badly; good info getting to the bad guys, poor intel getting to the players.</span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Calibri'">Who do you think the players are first to suspect? Has she turned coat or just bad timing.</span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Calibri'">This is where good villains are made…when YOU, the player, feels emotion for/about them…</span></span></span></p></blockquote><p></p>
[QUOTE="Lord Captian Tobacco, post: 5316986, member: 93707"] [b]Twy again. This time, wit feewing..[/b] [COLOR=white][SIZE=3][FONT=Calibri]In the Battletech/Mechwarrior game, I had an enemy ace who evolved into a real nemesis. [/FONT][/SIZE][/COLOR] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [COLOR=white][SIZE=3][FONT=Calibri]Slowly the actions of this ace came to the attention of the players, who then went off trying to prove themselves the ‘fastest gun’. Unfortunately, they fell for the most basic error of heroics. They were following a villain, reacting to the villains plan, allowed the villain to control when and where the action would take place. The villain didn’t need to bring down the heroes, just be one step ahead of them. [/FONT][/SIZE][/COLOR] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [COLOR=white][SIZE=3][FONT=Calibri]As the frustration mounted, the players tried many questionable plans to ‘bag’ her. Most were well considered, poorly planned, and executed by their bootstraps. ( a method guaranteed to fail outside of Hollywood.) The players finally decided to change tactics; moved from their mechs to assassination. Then it was remembered that she had been in intelligence when they had first met her. Again, misanalyses of the situation allowed for rational and easily acceptable escapes; again building the reputation of the ace. [/FONT][/SIZE][/COLOR] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [COLOR=white][SIZE=3][FONT=Calibri]Then as a real twist, as the war wrapped up, she had to be rescued. Yes, rescued. Way back at the beginning (and occasionally unexplained subplots) hints had been lain pointing to the fact that the ‘Ace’ was really a spy working for the good guys. Cover blown, she needed help and only the PC’s were close enough to help. And they are ‘white hats’.[/FONT][/SIZE][/COLOR] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [COLOR=white][SIZE=3][FONT=Calibri]Now years later, the players detachment (battalion in this case) has the Ace working as head of security and intelligence for the group. There is: uncertainty, mistrust, and (best of all) fear. For this agent has been squeaky clean since coming home.[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Calibri]But the latest adventure graces the edges of a mole hunt. Things have been going badly; good info getting to the bad guys, poor intel getting to the players.[/FONT][/SIZE][/COLOR] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [COLOR=white][SIZE=3][FONT=Calibri]Who do you think the players are first to suspect? Has she turned coat or just bad timing.[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Calibri][/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Calibri]This is where good villains are made…when YOU, the player, feels emotion for/about them…[/FONT][/SIZE][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Your best Villain (or Nemesis) in Campaign Adventures
Top