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Your best Villain (or Nemesis) in Campaign Adventures
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<blockquote data-quote="Smoss" data-source="post: 5317127" data-attributes="member: 82115"><p>I've had two good villains. One was a shadowy extraplanar creature that my PCs ended up dubbing the ever so cliched "The Shadow". (This also had the benefit of making me laugh harder at the move "The Gamers" when I first saw it years later).</p><p></p><p>It was a powerful cosmic force - So it was not something the PCs had much direct effect on at first - And they did not realize its subtle machinations at first. One of which makes me grin to this day. The PCs found a book of prophecies. They read it and worked to be in the right place at the right time to be involved so they could sway the prophecies.</p><p></p><p>HOWEVER... They did not realize at first that it was their very presence that CAUSED each of those bad things to happen. I had set it up perfectly that they caused all the problems that they had come to solve/prevent. Just as some PCs started to realize something was amiss, my adventure led them to learn what it was.</p><p></p><p>That book of prophecies had been written by "The Shadow". They had neatly become its pawns. They were REALLY pumped to go take it down on learning that. It went on to manipulate them further (Feigning weakness or inability to do things so that the PCs would continue the course they were on, etc). It was a happy day for them when they finally got to the end of that campaign.</p><p></p><p>The other great villain is a deity of fate that the elves of my world dubbed "Faerlynn". He is the sole real power in his campaign world. Controlling fate and destiny while being neutral except with a few "Mary-Sues" made for some fun times. He often took on the avatar of a small elven cat. I love mentioning his name around my various players and hearing them growl out, "I hate that damn cat!"</p><p></p><p>Smoss</p></blockquote><p></p>
[QUOTE="Smoss, post: 5317127, member: 82115"] I've had two good villains. One was a shadowy extraplanar creature that my PCs ended up dubbing the ever so cliched "The Shadow". (This also had the benefit of making me laugh harder at the move "The Gamers" when I first saw it years later). It was a powerful cosmic force - So it was not something the PCs had much direct effect on at first - And they did not realize its subtle machinations at first. One of which makes me grin to this day. The PCs found a book of prophecies. They read it and worked to be in the right place at the right time to be involved so they could sway the prophecies. HOWEVER... They did not realize at first that it was their very presence that CAUSED each of those bad things to happen. I had set it up perfectly that they caused all the problems that they had come to solve/prevent. Just as some PCs started to realize something was amiss, my adventure led them to learn what it was. That book of prophecies had been written by "The Shadow". They had neatly become its pawns. They were REALLY pumped to go take it down on learning that. It went on to manipulate them further (Feigning weakness or inability to do things so that the PCs would continue the course they were on, etc). It was a happy day for them when they finally got to the end of that campaign. The other great villain is a deity of fate that the elves of my world dubbed "Faerlynn". He is the sole real power in his campaign world. Controlling fate and destiny while being neutral except with a few "Mary-Sues" made for some fun times. He often took on the avatar of a small elven cat. I love mentioning his name around my various players and hearing them growl out, "I hate that damn cat!" Smoss [/QUOTE]
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