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Your biggest problem with 3rd Ed at beggining ?
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<blockquote data-quote="Holy Bovine" data-source="post: 23037" data-attributes="member: 203"><p><strong>Re: Re: Your biggest problem with 3rd Ed at beggining ?</strong></p><p></p><p></p><p></p><p>Really? I thought 3E's treatment of poisons to be its best improvement. the old 'save or die' thing really grated on me and it just never occured to me to use ability damage instead. That, I feel, was one of the best things they could have done. </p><p></p><p>Now I am not afraid to throw poison using creatures at low-level parties (yes i know I could do this before but given the awful saves every class had at low levels in 2E one poison using spider usually meant death for at least one PC/encounter - now its a few points off of Dex or Str etc...)</p><p></p><p>You are also the first person i have ever seen have a problem with the delay poison spell. 1hr/level is not much especially since it doesn't counter the effects of ability damage already inflicted, and unless the PC gets to a higher level cleric soon he'll still take full damage from the poison.</p><p></p><p>As for the rest of your list of spells, IMC Timestop has never been used (and neither has Wish - I don't know if I will outright ban them or not - still have several months before I have to make that decision). No one uses Shadow Magic (which I have always felt was pretty lame anyway). Haste works both ways (and the PC wizards NEED to have it if they expect to survive my encounters <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />). Greater Magic Weapon is useful only until the PC's find decent magic weapons (or make them themselves). True Seeing is a pain but I plan on altering this one since as written it wipes out any chance of illusions working (maybe a 'dispel' check for the one person to see through the illusion? Don't know yet).</p><p></p><p>All in all though I can see your points but I would really like to know what you don't like about the poison rules in 3E.</p></blockquote><p></p>
[QUOTE="Holy Bovine, post: 23037, member: 203"] [b]Re: Re: Your biggest problem with 3rd Ed at beggining ?[/b] Really? I thought 3E's treatment of poisons to be its best improvement. the old 'save or die' thing really grated on me and it just never occured to me to use ability damage instead. That, I feel, was one of the best things they could have done. Now I am not afraid to throw poison using creatures at low-level parties (yes i know I could do this before but given the awful saves every class had at low levels in 2E one poison using spider usually meant death for at least one PC/encounter - now its a few points off of Dex or Str etc...) You are also the first person i have ever seen have a problem with the delay poison spell. 1hr/level is not much especially since it doesn't counter the effects of ability damage already inflicted, and unless the PC gets to a higher level cleric soon he'll still take full damage from the poison. As for the rest of your list of spells, IMC Timestop has never been used (and neither has Wish - I don't know if I will outright ban them or not - still have several months before I have to make that decision). No one uses Shadow Magic (which I have always felt was pretty lame anyway). Haste works both ways (and the PC wizards NEED to have it if they expect to survive my encounters :D). Greater Magic Weapon is useful only until the PC's find decent magic weapons (or make them themselves). True Seeing is a pain but I plan on altering this one since as written it wipes out any chance of illusions working (maybe a 'dispel' check for the one person to see through the illusion? Don't know yet). All in all though I can see your points but I would really like to know what you don't like about the poison rules in 3E. [/QUOTE]
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Your biggest problem with 3rd Ed at beggining ?
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