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Your biggest problem with 3rd Ed at beggining ?
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<blockquote data-quote="Tzarevitch" data-source="post: 23206" data-attributes="member: 1792"><p><strong>Re: Re: Re: Your biggest problem with 3rd Ed at beggining ?</strong></p><p></p><p></p><p></p><p>I think I may have been unclear with my previous statement about poison. My problem with the poison rules is that the poisons are not lethal. I think the rules pretty well reflect the majority of household cleaners and substances which when injested will make you slightly sick. But you need to get up to the level of the hyper expensive supernatural creature poisons to actually kill someone. The bulk of the poisons can't even disable the average lvl1 commoner much less an adventurer. Poison is one of the classic ways to assassinate people, but in 3e poisons simply aren't lethal. I think they went from the hyper lethal Death/20 poisons in 2e to piddly 1d6Str/1d6 Str poisons which won't even knock out a farmhand on average. Couple this with 3e Delay Poison and poisons are totally useless against a priest who can cast a Delay Poison spell that lasts long enough to last a significant portion of the day. (The DMG poisons also cost FAR too much although I think Songs and Silence might have remedied that somewhat.)</p><p></p><p>Real world creatures which are massively poisonous can't actually disable ordinary people in 3e. The solution I am considering is to add an extra die of whatever type the poison already has, to the initial or secondary damage. </p><p></p><p>Speaking of the Delay Poison spell. Priests in every game I have played in or run simply cast Delay Poison every morning and/or make a wand to supplement the number of castings. You then cast again to extend most of the rest of the waking day. (I do this too in the campaign I play in because it is so easy and effective. My 12th level priest simple devotes 2x 2nd lvl slots anc casts delay poison to cover himself for 24 hours. He also has a wand with it cast at 8th level for additional uses if necessary.) </p><p></p><p>This makes the PC immune to poison for most of the day, and there is only so often that you can attack the players right before they pray for spells before it stretches credibility. There is also only so many times that you run into an enemy spellcaster with Dispel Magic who also wants to poison you. The spell is probably the most effective 2nd level spell there is because it renders you totally immune to an entire class of common effects (poisons) for as long as the spell lasts. </p><p></p><p>As for Shadow Magic, I have a player who uses those spells regularly. They are massively easy to abuse because the description is so vague as to what they do. </p><p></p><p>With regard to Time Stop. You'll see what I mean when your PCs get to that level. </p><p></p><p>Tzarevitch</p></blockquote><p></p>
[QUOTE="Tzarevitch, post: 23206, member: 1792"] [b]Re: Re: Re: Your biggest problem with 3rd Ed at beggining ?[/b] I think I may have been unclear with my previous statement about poison. My problem with the poison rules is that the poisons are not lethal. I think the rules pretty well reflect the majority of household cleaners and substances which when injested will make you slightly sick. But you need to get up to the level of the hyper expensive supernatural creature poisons to actually kill someone. The bulk of the poisons can't even disable the average lvl1 commoner much less an adventurer. Poison is one of the classic ways to assassinate people, but in 3e poisons simply aren't lethal. I think they went from the hyper lethal Death/20 poisons in 2e to piddly 1d6Str/1d6 Str poisons which won't even knock out a farmhand on average. Couple this with 3e Delay Poison and poisons are totally useless against a priest who can cast a Delay Poison spell that lasts long enough to last a significant portion of the day. (The DMG poisons also cost FAR too much although I think Songs and Silence might have remedied that somewhat.) Real world creatures which are massively poisonous can't actually disable ordinary people in 3e. The solution I am considering is to add an extra die of whatever type the poison already has, to the initial or secondary damage. Speaking of the Delay Poison spell. Priests in every game I have played in or run simply cast Delay Poison every morning and/or make a wand to supplement the number of castings. You then cast again to extend most of the rest of the waking day. (I do this too in the campaign I play in because it is so easy and effective. My 12th level priest simple devotes 2x 2nd lvl slots anc casts delay poison to cover himself for 24 hours. He also has a wand with it cast at 8th level for additional uses if necessary.) This makes the PC immune to poison for most of the day, and there is only so often that you can attack the players right before they pray for spells before it stretches credibility. There is also only so many times that you run into an enemy spellcaster with Dispel Magic who also wants to poison you. The spell is probably the most effective 2nd level spell there is because it renders you totally immune to an entire class of common effects (poisons) for as long as the spell lasts. As for Shadow Magic, I have a player who uses those spells regularly. They are massively easy to abuse because the description is so vague as to what they do. With regard to Time Stop. You'll see what I mean when your PCs get to that level. Tzarevitch [/QUOTE]
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Your biggest problem with 3rd Ed at beggining ?
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