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Your biggest screw-up as a DM?
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<blockquote data-quote="Kichwas" data-source="post: 1640439" data-attributes="member: 891"><p>Back around 1990 or so...</p><p></p><p>A book called Strikeforce or something like that came out for Champions and suggessted the idea of 'blue booking' to increase the presense of roleplay and subplots.</p><p></p><p>In blue booking you write it down, as if in a chat room...</p><p></p><p>I got a punch of pads and passed them out, and told everyone we would try this 'new idea'.</p><p></p><p>I was a complet disaster, nothing got done and everybody was utterly bored. People actually walked out after a while and I lost three players in one night.</p><p></p><p></p><p>Reading the section on 'blue booking' I had followed it to a tee, and simply came to the conclusion that it was the worst idea I'd ever seen in print.</p><p></p><p>It sounds good on the surface. Get your player to write out their actions to increase the drama and characterization, and allow for deeper subplots.</p><p></p><p>But people come to the table to talk and be social. They care more about having fun than writing the next best selling novel. Give them fun and excitement, and a few hours of social activity. You'll be the best GM they ever had even if nothing gets done in the game.</p><p></p><p>I do encourage journal writing, but not blue booking - keep it out of session, and make it your own. A story of the game helps, but putting the game into the story hurts.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 1640439, member: 891"] Back around 1990 or so... A book called Strikeforce or something like that came out for Champions and suggessted the idea of 'blue booking' to increase the presense of roleplay and subplots. In blue booking you write it down, as if in a chat room... I got a punch of pads and passed them out, and told everyone we would try this 'new idea'. I was a complet disaster, nothing got done and everybody was utterly bored. People actually walked out after a while and I lost three players in one night. Reading the section on 'blue booking' I had followed it to a tee, and simply came to the conclusion that it was the worst idea I'd ever seen in print. It sounds good on the surface. Get your player to write out their actions to increase the drama and characterization, and allow for deeper subplots. But people come to the table to talk and be social. They care more about having fun than writing the next best selling novel. Give them fun and excitement, and a few hours of social activity. You'll be the best GM they ever had even if nothing gets done in the game. I do encourage journal writing, but not blue booking - keep it out of session, and make it your own. A story of the game helps, but putting the game into the story hurts. [/QUOTE]
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