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Your biggest screw-up as a DM?
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<blockquote data-quote="Pants" data-source="post: 1641066" data-attributes="member: 8849"><p>Here's my worst screwup... due more to a lack of communication:</p><p></p><p>1) I have really extensive backstory planned out for a campaign... an epic (before there was such a book) campaign, involving the deaths of gods, a sympathetic badguy gone horribly insane, dastardly plots to topple kingdoms, and good old fashioned genocide. Really probably the best <em>story</em> I've probably ever done. </p><p>Therein lie the problem. The campaign was initially more suited for a novel than a game as most of the story was hinged around me leading the poor players by the noses. I began to realize this a tad too late and sought to rectify the problem as quickly as possible. However, in the end, the solution was worse than the 'problem' itself...</p><p></p><p>2) TPK time. I ended the campaign in a battle that the PC's could not win. Not only was this a horrible case of railroading, I forgot to do one thing before I enacted this plan.</p><p></p><p>3) I forgot to ask the PC's if they were having any fun. Sure I assumed that the PC's weren't due to the fact that they often seemed bored, but I never bothered to actually ask. In the end, the players were more angry because their characters were pitted in a fight that they could neither avoid nor win.</p></blockquote><p></p>
[QUOTE="Pants, post: 1641066, member: 8849"] Here's my worst screwup... due more to a lack of communication: 1) I have really extensive backstory planned out for a campaign... an epic (before there was such a book) campaign, involving the deaths of gods, a sympathetic badguy gone horribly insane, dastardly plots to topple kingdoms, and good old fashioned genocide. Really probably the best [i]story[/i] I've probably ever done. Therein lie the problem. The campaign was initially more suited for a novel than a game as most of the story was hinged around me leading the poor players by the noses. I began to realize this a tad too late and sought to rectify the problem as quickly as possible. However, in the end, the solution was worse than the 'problem' itself... 2) TPK time. I ended the campaign in a battle that the PC's could not win. Not only was this a horrible case of railroading, I forgot to do one thing before I enacted this plan. 3) I forgot to ask the PC's if they were having any fun. Sure I assumed that the PC's weren't due to the fact that they often seemed bored, but I never bothered to actually ask. In the end, the players were more angry because their characters were pitted in a fight that they could neither avoid nor win. [/QUOTE]
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