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Your biggest screw-up as a DM?
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<blockquote data-quote="rgard" data-source="post: 1641380" data-attributes="member: 4157"><p>My biggest goof was not doing a TPK. I was DMing the Hill Giant Steading (G1) in 1979 or 1980 and the players didn't put any thought into their attack...walked up, kicked the door in and started hacking. The giants eventually brought to bear the entire population of the steading and the PCs decided to 'run away'. They got out of the building/compound and found themselves stuck next to the compound looking at a 20' wide by 20' deep ditch with the draw bridge destroyed. I don't know if the ditch was in the original description or if I added it. Anyway, they were out of hit points and nearly out of spells. The magic user cast a phantasmal force spell that put up a bridge over the ditch and argued that if the PCs believed the bridge was there they could walk over it. After lots of discussion I let the PCs cross the bridge (the mu had some other way across, fly spell or something.) It didn't really matter as the giants were able to get across the ditch and catch them. I then had the cavalry show up (30 orc and half-orc mercenaries working for a benefactor of theirs) who scared the remaining giants back into the steading.</p><p></p><p>So I screwed up by letting them use the PF to get across the ditch, then saved them by DM intervention via the orcs. The players weren't upset by this, but some of the other players who weren't participating in that adventure were really annoyed with me. Looking back, I should have had the giants kill a couple of them, capture the rest then leave it up to the others players to come try to save the survivors.</p></blockquote><p></p>
[QUOTE="rgard, post: 1641380, member: 4157"] My biggest goof was not doing a TPK. I was DMing the Hill Giant Steading (G1) in 1979 or 1980 and the players didn't put any thought into their attack...walked up, kicked the door in and started hacking. The giants eventually brought to bear the entire population of the steading and the PCs decided to 'run away'. They got out of the building/compound and found themselves stuck next to the compound looking at a 20' wide by 20' deep ditch with the draw bridge destroyed. I don't know if the ditch was in the original description or if I added it. Anyway, they were out of hit points and nearly out of spells. The magic user cast a phantasmal force spell that put up a bridge over the ditch and argued that if the PCs believed the bridge was there they could walk over it. After lots of discussion I let the PCs cross the bridge (the mu had some other way across, fly spell or something.) It didn't really matter as the giants were able to get across the ditch and catch them. I then had the cavalry show up (30 orc and half-orc mercenaries working for a benefactor of theirs) who scared the remaining giants back into the steading. So I screwed up by letting them use the PF to get across the ditch, then saved them by DM intervention via the orcs. The players weren't upset by this, but some of the other players who weren't participating in that adventure were really annoyed with me. Looking back, I should have had the giants kill a couple of them, capture the rest then leave it up to the others players to come try to save the survivors. [/QUOTE]
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