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Your biggest screw-up as a DM?
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<blockquote data-quote="Kalendraf" data-source="post: 1641946" data-attributes="member: 3433"><p>My monthly campaign had recently converted to 3rd edition rules. We were still coming to grips with all the changes, but for the most part it was going well. The party was investigating a partially flooded mines area. They were nearing the last few rooms which served as a hideout for a half-orc priest (about 6th level or so). I had attempted to set up a memorable encounter with a large room that was flooded, with the cleric hiding about 50' across the pool on a ledge. From there he would summon several aquatic monsters (Fiendish Crocs, etc) to engage the party, then harass them with other spells like hold person, especially anyone stupid enough to try swimming across the pool to reach him.</p><p></p><p>As the encounter began, the rogue stated he was hiding. Mistake #1 was me letting him do this, as there was no cover or concealment available for hiding. The half-orc would easily see him with darkvision, but I messed this up.</p><p></p><p>Next, we rolled a spot check for the rogue and he noticed the half-orc. Mistake #2 was me allowing this spot check since the rogue only had a torch a ways behind him to work with. His vision only extended about 20' into the pool.</p><p></p><p>The rogue opted to move to the side instead of taking a shot. Someone behind him made enough noise to alert the half-orc cleric. Init rolls ensued. The cleric won and summoned a big croc which swam forward and engaged another character that had entered the room. It probably would have attacked the rogue, but I was still thinking he could hide here. Minor mistake #1a there.</p><p></p><p>The rogue finally acted and declared he was going to rapid shot He hit with both shots, and then rolled his sneak damage for both as well. Huge mistake #3 on my part. First of all, sneak only works up to 30', and he was about 50' away. Next, only the 1st shot would be due to a hidden target, so the 2nd shot would be exposed. Of course the rogue was hiding illegally anyways, but still, it was lots of errors on my part.</p><p></p><p>After tallying up all the damage from the 2 arrows and sneak attacks, it was enough to kill the cleric. What was supposed to be a major final confrontation in the mines ended in less than 1 full round of combat. It wasn't until hours later that I realized all the mistakes I'd made. I blame it on a long gaming session, but that was no excuse for such a horrible screwup.</p><p></p><p>Had I not messed this up, I think it would have been a very memorable, challenging battle, since the party was nearly out of spells and didn't have very good ranged attackers (besides the rogue). I doubt anyone would have died, but the battle might have raged for a long time with several summoned creatures coming into play.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 1641946, member: 3433"] My monthly campaign had recently converted to 3rd edition rules. We were still coming to grips with all the changes, but for the most part it was going well. The party was investigating a partially flooded mines area. They were nearing the last few rooms which served as a hideout for a half-orc priest (about 6th level or so). I had attempted to set up a memorable encounter with a large room that was flooded, with the cleric hiding about 50' across the pool on a ledge. From there he would summon several aquatic monsters (Fiendish Crocs, etc) to engage the party, then harass them with other spells like hold person, especially anyone stupid enough to try swimming across the pool to reach him. As the encounter began, the rogue stated he was hiding. Mistake #1 was me letting him do this, as there was no cover or concealment available for hiding. The half-orc would easily see him with darkvision, but I messed this up. Next, we rolled a spot check for the rogue and he noticed the half-orc. Mistake #2 was me allowing this spot check since the rogue only had a torch a ways behind him to work with. His vision only extended about 20' into the pool. The rogue opted to move to the side instead of taking a shot. Someone behind him made enough noise to alert the half-orc cleric. Init rolls ensued. The cleric won and summoned a big croc which swam forward and engaged another character that had entered the room. It probably would have attacked the rogue, but I was still thinking he could hide here. Minor mistake #1a there. The rogue finally acted and declared he was going to rapid shot He hit with both shots, and then rolled his sneak damage for both as well. Huge mistake #3 on my part. First of all, sneak only works up to 30', and he was about 50' away. Next, only the 1st shot would be due to a hidden target, so the 2nd shot would be exposed. Of course the rogue was hiding illegally anyways, but still, it was lots of errors on my part. After tallying up all the damage from the 2 arrows and sneak attacks, it was enough to kill the cleric. What was supposed to be a major final confrontation in the mines ended in less than 1 full round of combat. It wasn't until hours later that I realized all the mistakes I'd made. I blame it on a long gaming session, but that was no excuse for such a horrible screwup. Had I not messed this up, I think it would have been a very memorable, challenging battle, since the party was nearly out of spells and didn't have very good ranged attackers (besides the rogue). I doubt anyone would have died, but the battle might have raged for a long time with several summoned creatures coming into play. [/QUOTE]
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