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Your biggest screw-up as a DM?
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<blockquote data-quote="Rel" data-source="post: 1643739" data-attributes="member: 99"><p>I once ran a campaign based loosely on a series of books that I'd read and thought were very cool. The problem was that none of the players had read these books, none particularly loved the author and all were very ambivalent about the whole genre. I had to drag them around by the nose as they cluelessly missed things that seemed obvious to me (remember, I had read the books). Much of the mystery required the use of research skills that were very boring to play out and I dumped big chunks of information on them that was above their heads and largely meaningless.</p><p></p><p>Then I iced the cake by foisting off the project of essentially setting up a government on the alien planet that I'd railroaded them into colonizing.</p><p></p><p>Finally one of my players thankfully took me aside and told me that he was having to work harder in order to play in this campaign than he was at his job. And that frankly it wasn't much more fun. I ended that campaign with an apology to the players and we quietly started something new a couple weeks later that turned into a big success.</p><p></p><p><strong>Lesson Learned:</strong> If you want to try out some kind of new concept or genre that you're not absolutely certain the other players are into, try a one-shot game and guage their reaction.</p></blockquote><p></p>
[QUOTE="Rel, post: 1643739, member: 99"] I once ran a campaign based loosely on a series of books that I'd read and thought were very cool. The problem was that none of the players had read these books, none particularly loved the author and all were very ambivalent about the whole genre. I had to drag them around by the nose as they cluelessly missed things that seemed obvious to me (remember, I had read the books). Much of the mystery required the use of research skills that were very boring to play out and I dumped big chunks of information on them that was above their heads and largely meaningless. Then I iced the cake by foisting off the project of essentially setting up a government on the alien planet that I'd railroaded them into colonizing. Finally one of my players thankfully took me aside and told me that he was having to work harder in order to play in this campaign than he was at his job. And that frankly it wasn't much more fun. I ended that campaign with an apology to the players and we quietly started something new a couple weeks later that turned into a big success. [b]Lesson Learned:[/b] If you want to try out some kind of new concept or genre that you're not absolutely certain the other players are into, try a one-shot game and guage their reaction. [/QUOTE]
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