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Your campaign -- Hangups with generic material
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<blockquote data-quote="der_kluge" data-source="post: 344747" data-attributes="member: 945"><p>Great! Our mission with Bluffside, and all our products was to make them as generic as possible. It's good to hear that you were able to easily adapt it despite the quirks of your homebrew game. Glad that you like it.</p><p></p><p>Yes, there are things unique to our "world", like new races, and gods, but you can chunk them out the window. In fact, the Bluffside has a little section on the gods and tells you to toss them if you don't want them. Threads like these intrique me because I love to see what kinds of things people are doing with their own homebrew worlds. The more we know about what kinds of things people do, the more we can write our products to be compatible. Dragons and gods seem to be a big sticking point. Elves as well. Interesting comment on werewolves.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 344747, member: 945"] Great! Our mission with Bluffside, and all our products was to make them as generic as possible. It's good to hear that you were able to easily adapt it despite the quirks of your homebrew game. Glad that you like it. Yes, there are things unique to our "world", like new races, and gods, but you can chunk them out the window. In fact, the Bluffside has a little section on the gods and tells you to toss them if you don't want them. Threads like these intrique me because I love to see what kinds of things people are doing with their own homebrew worlds. The more we know about what kinds of things people do, the more we can write our products to be compatible. Dragons and gods seem to be a big sticking point. Elves as well. Interesting comment on werewolves. [/QUOTE]
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Your campaign -- Hangups with generic material
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