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Your campaign -- Hangups with generic material
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<blockquote data-quote="Plane Sailing" data-source="post: 345101" data-attributes="member: 114"><p>I find this very interesting, since my perception is very different (maybe we just look at different modules!). My campaign world is one where there is massive segregation between races - to the extent that few humans alive have ever seen a dwarf or an elf, and there are no gnomes or halflings at all! I find that every adventure module which I look at throws around elvish bartenders and gnomish locksmiths with gay abandon, so I have to turn them all into humans to suit my campaign.</p><p></p><p>I guess FR is a good example where there are kingdoms of the elves (which you find difficult to integrate) as well as races mixed throughout all the societies (which I find difficult to integrate).</p><p></p><p>This is why it is always interesting to hear what other people are doing and looking at... keeps us on our toes, shows us different perspectives</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 345101, member: 114"] I find this very interesting, since my perception is very different (maybe we just look at different modules!). My campaign world is one where there is massive segregation between races - to the extent that few humans alive have ever seen a dwarf or an elf, and there are no gnomes or halflings at all! I find that every adventure module which I look at throws around elvish bartenders and gnomish locksmiths with gay abandon, so I have to turn them all into humans to suit my campaign. I guess FR is a good example where there are kingdoms of the elves (which you find difficult to integrate) as well as races mixed throughout all the societies (which I find difficult to integrate). This is why it is always interesting to hear what other people are doing and looking at... keeps us on our toes, shows us different perspectives Cheers [/QUOTE]
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