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Your character died. Big deal.
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<blockquote data-quote="Henry" data-source="post: 4506240" data-attributes="member: 158"><p>There is a difference to me, though -- a bad streak of luck, versus several bad rolls or choices in turn. If you fail three saves, that's tough -- it just wasn't your day. If three or four monsters hit you in turn, and that kills you, it's rough, but c'est la vie. </p><p></p><p>One bad roll taking you to dead, though -- that's harder for most folks to swallow. If you went to Las Vegas, and were on a hot streak, then lost it all to one roll, how would you feel? Now, compare that to going to Vegas, and losing your stake over three or four bets? It's a difference in perception, even if it's not a difference in outcome.</p><p></p><p></p><p></p><p>A little harsh way to phrase it, but I understand the main point. Keep in mind though how much it takes in some RPGs to build a character - it can take in some game systems a good 30 minutes or more to make a new PC. In some (Basic D&D, for example) it can take all of five minutes. That's a big difference in investment versus play time. Then you have situations where it takes forty-five minutes to an hour for a DM to reintroduce a PC into the game - have you watched a D&D game that you weren't playing in for an hour and realized how dry as dust that is? It is to me, at least. I can't even watch my own taped sessions after the fact. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>On the other side, I'm of the old school myself when it comes to level of attachment to characters. If my PC dies, I'm as happy with coming up with a new one as I am playing the one I have, as long as the game itself goes on. Having my PC eaten alive by rot scarabs is more fun than a productive fishing trip, to me. I'm sick, I know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 4506240, member: 158"] There is a difference to me, though -- a bad streak of luck, versus several bad rolls or choices in turn. If you fail three saves, that's tough -- it just wasn't your day. If three or four monsters hit you in turn, and that kills you, it's rough, but c'est la vie. One bad roll taking you to dead, though -- that's harder for most folks to swallow. If you went to Las Vegas, and were on a hot streak, then lost it all to one roll, how would you feel? Now, compare that to going to Vegas, and losing your stake over three or four bets? It's a difference in perception, even if it's not a difference in outcome. A little harsh way to phrase it, but I understand the main point. Keep in mind though how much it takes in some RPGs to build a character - it can take in some game systems a good 30 minutes or more to make a new PC. In some (Basic D&D, for example) it can take all of five minutes. That's a big difference in investment versus play time. Then you have situations where it takes forty-five minutes to an hour for a DM to reintroduce a PC into the game - have you watched a D&D game that you weren't playing in for an hour and realized how dry as dust that is? It is to me, at least. I can't even watch my own taped sessions after the fact. :) On the other side, I'm of the old school myself when it comes to level of attachment to characters. If my PC dies, I'm as happy with coming up with a new one as I am playing the one I have, as long as the game itself goes on. Having my PC eaten alive by rot scarabs is more fun than a productive fishing trip, to me. I'm sick, I know. :) [/QUOTE]
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Your character died. Big deal.
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