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Your character died. Big deal.
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<blockquote data-quote="ShinHakkaider" data-source="post: 4506658" data-attributes="member: 9213"><p>This is pretty much how I feel. </p><p></p><p>I mean it's a valid playstyle I guess, just not one the I've ever run into or one that I'd be interested in at all. </p><p></p><p>If you have a group that's more interested in crafting an adventure novel before actually having an adventure that's cool. I've personally found that the more interesting stories come AFTER the adventure and all sorts of unexpected occurrences have happened including character death and dismemberment. </p><p></p><p>Every has some sort of attachment to a character whether it's because of the potential of the character or things that have happened in game and accomplishments of the character and what not. But the ability to let that character go is more important than the attachment, it's the difference between being percived as a good / decent roleplayer and a freak. A good/decent role-player is going wish the character hadnt died, but is going to accept that it is in fact just a character and either take a break or create a new character. The other type is going to get upset, cry, get angry at the DM or angry at his fellow players (although in some cases he/she might actually be justified in feeling that way...) and overall be a drama queen or king about it. IMHO of course.</p><p></p><p>Personally when, I'm playing a PC and I get even the inkling that there's a good chance that the character is in a situation where they might bite it, Im already thinking of a way my next character can still be involved in the game and the story. Either from the present character's back story or the story of one of the NPC's or even one of the other players. I try to keep it moving forward not be bogged down by character death. I appreciate a good story like the rest of you, I just don't find the fun in trying to void character deaths before hand. </p><p></p><p>The solution? Play with a group of people who feel as you do about the game and how it should be played.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 4506658, member: 9213"] This is pretty much how I feel. I mean it's a valid playstyle I guess, just not one the I've ever run into or one that I'd be interested in at all. If you have a group that's more interested in crafting an adventure novel before actually having an adventure that's cool. I've personally found that the more interesting stories come AFTER the adventure and all sorts of unexpected occurrences have happened including character death and dismemberment. Every has some sort of attachment to a character whether it's because of the potential of the character or things that have happened in game and accomplishments of the character and what not. But the ability to let that character go is more important than the attachment, it's the difference between being percived as a good / decent roleplayer and a freak. A good/decent role-player is going wish the character hadnt died, but is going to accept that it is in fact just a character and either take a break or create a new character. The other type is going to get upset, cry, get angry at the DM or angry at his fellow players (although in some cases he/she might actually be justified in feeling that way...) and overall be a drama queen or king about it. IMHO of course. Personally when, I'm playing a PC and I get even the inkling that there's a good chance that the character is in a situation where they might bite it, Im already thinking of a way my next character can still be involved in the game and the story. Either from the present character's back story or the story of one of the NPC's or even one of the other players. I try to keep it moving forward not be bogged down by character death. I appreciate a good story like the rest of you, I just don't find the fun in trying to void character deaths before hand. The solution? Play with a group of people who feel as you do about the game and how it should be played. [/QUOTE]
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