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Your character died. Big deal.
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<blockquote data-quote="Fallen Seraph" data-source="post: 4507075" data-attributes="member: 57894"><p>*Nods* This is the same with my games, in a manner of speaking there is a sense of "player knowledge" in if a death is coming. </p><p></p><p>There are in my games basically two types of encounters. Normal and serious. Normal is your basic encounter there may be plot points within it, but when it comes down to it there is not much substance there. A serious encounter though has major ramifications toward the plotline as such the chance of risk and failure is also higher.</p><p></p><p>Thus a player in some manner of speaking knows when a death is a possibility because the plot has been working up toward that point. Though in general as a DM I try not to go out of my way to kill my players, since that isn't what is enjoyable for us.</p><p></p><p> For us it is seeing the plot and characters evolve and change from day one to the end of the campaign, yes... If a player feels that it is time for his character to reach and end either death or some other means that happens. But, I don't want to cut-short a players enjoyment of seeing his character progress through a plot because of some random death.</p><p></p><p>I think it should be said though that my games are very low-combat,which may play a difference in this debate. Since combat happens at the most maybe 20% of the time.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4507075, member: 57894"] *Nods* This is the same with my games, in a manner of speaking there is a sense of "player knowledge" in if a death is coming. There are in my games basically two types of encounters. Normal and serious. Normal is your basic encounter there may be plot points within it, but when it comes down to it there is not much substance there. A serious encounter though has major ramifications toward the plotline as such the chance of risk and failure is also higher. Thus a player in some manner of speaking knows when a death is a possibility because the plot has been working up toward that point. Though in general as a DM I try not to go out of my way to kill my players, since that isn't what is enjoyable for us. For us it is seeing the plot and characters evolve and change from day one to the end of the campaign, yes... If a player feels that it is time for his character to reach and end either death or some other means that happens. But, I don't want to cut-short a players enjoyment of seeing his character progress through a plot because of some random death. I think it should be said though that my games are very low-combat,which may play a difference in this debate. Since combat happens at the most maybe 20% of the time. [/QUOTE]
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