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Your character died. Big deal.
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<blockquote data-quote="ProfessorCirno" data-source="post: 4507374" data-attributes="member: 65637"><p>I'm not even going to touch the Forge-ism crap being slung around.</p><p></p><p>Sorry if I'm offending people, but I honestly am flabbergasted (That's a fun word). I can understand completely that other games have no deaths, in the example of the Teenagers thingie. Seriously, I back that 100%, if the game isn't meant to have deaths, go for it.</p><p></p><p>But D&D IS meant to have deaths. That why we have raise dead spells and rituals, and rules for when you're unconsious and when you die. Heck, the whole point of the game, according to many, is to simply find new and interesting creatures and kill them. Unless you never kill anything else, I don't see why they'd hold back from killing you. And if you DID kill everything else, well, CE is still CE ;p. Lastly, while you can have consequences that aren't death, don't you think it really starts to stretch it a bit? I mean, just how many times are the bloodthirsty rampaging orcs going to knock you out and decide <em>not to kill you</em>?</p><p></p><p>And to cover two other points, I disagree with but completely see where Five is coming form on the "No SUPER random deaths" bit, and, yes, I do always have an idea (or two) for character backups. Heck, just earlier today I lost an Artificer to a rather deadly trap indeed (WAY TO GO DICE, NICE NATURAL ONE ON THAT DISABLE DEVICE THERE), and easily popped a new character in to replace them, neatly and easily fitting into the storyline.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 4507374, member: 65637"] I'm not even going to touch the Forge-ism crap being slung around. Sorry if I'm offending people, but I honestly am flabbergasted (That's a fun word). I can understand completely that other games have no deaths, in the example of the Teenagers thingie. Seriously, I back that 100%, if the game isn't meant to have deaths, go for it. But D&D IS meant to have deaths. That why we have raise dead spells and rituals, and rules for when you're unconsious and when you die. Heck, the whole point of the game, according to many, is to simply find new and interesting creatures and kill them. Unless you never kill anything else, I don't see why they'd hold back from killing you. And if you DID kill everything else, well, CE is still CE ;p. Lastly, while you can have consequences that aren't death, don't you think it really starts to stretch it a bit? I mean, just how many times are the bloodthirsty rampaging orcs going to knock you out and decide [I]not to kill you[/I]? And to cover two other points, I disagree with but completely see where Five is coming form on the "No SUPER random deaths" bit, and, yes, I do always have an idea (or two) for character backups. Heck, just earlier today I lost an Artificer to a rather deadly trap indeed (WAY TO GO DICE, NICE NATURAL ONE ON THAT DISABLE DEVICE THERE), and easily popped a new character in to replace them, neatly and easily fitting into the storyline. [/QUOTE]
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Your character died. Big deal.
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