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Your character died. Big deal.
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<blockquote data-quote="Hussar" data-source="post: 4507605" data-attributes="member: 22779"><p>For me, it really depends on what kind of campaign I'm trying to run.</p><p></p><p>When I ran the World's Largest Dungeon, it was Viking Hat time and take no prisoners. PC death every three sessions on average. And that was PERMANENT PC death. Never mind the raise deads and whatnot that came as well. Out of 6 players, on one managed to survive 50 sessions (and died about 2 sessions later).</p><p></p><p>It was a blast. But, by the tenth or fifteenth PC death, I could sense a fair bit of reluctance on the part of the players in coming up with much of a backstory for their new toon. </p><p></p><p>OTOH, in my current campaign, I've drastically reduced lethality. Action Points allow you to not die (takes all your current AP's to stablize at -9, if the whole party get's whacked, or someone decides to CDG you after that, then you're in the dead books). A healbot NPC cleric with lots of healing feats makes sure that they are not going to go down easily.</p><p></p><p>Can they fail? Oh certainly. There's lots of storylines that could go absolutely sideways. Complete and utter failures. But, for the most part, the PC's are going to be the same ones throughout most of the campaign, barring any pretty spectacular deaths.</p><p></p><p>I have no problems going either way. It really does depend on your campaign. Decide on what works for you and make sure the players are on the same page.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4507605, member: 22779"] For me, it really depends on what kind of campaign I'm trying to run. When I ran the World's Largest Dungeon, it was Viking Hat time and take no prisoners. PC death every three sessions on average. And that was PERMANENT PC death. Never mind the raise deads and whatnot that came as well. Out of 6 players, on one managed to survive 50 sessions (and died about 2 sessions later). It was a blast. But, by the tenth or fifteenth PC death, I could sense a fair bit of reluctance on the part of the players in coming up with much of a backstory for their new toon. OTOH, in my current campaign, I've drastically reduced lethality. Action Points allow you to not die (takes all your current AP's to stablize at -9, if the whole party get's whacked, or someone decides to CDG you after that, then you're in the dead books). A healbot NPC cleric with lots of healing feats makes sure that they are not going to go down easily. Can they fail? Oh certainly. There's lots of storylines that could go absolutely sideways. Complete and utter failures. But, for the most part, the PC's are going to be the same ones throughout most of the campaign, barring any pretty spectacular deaths. I have no problems going either way. It really does depend on your campaign. Decide on what works for you and make sure the players are on the same page. [/QUOTE]
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