Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Your character died. Big deal.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scribble" data-source="post: 4508108" data-attributes="member: 23977"><p>It's not just about death. It's about managing the level of randomness, and putting more focus on the player's choices, and ability to play.</p><p></p><p>Take a game like poker. </p><p></p><p>Poker is based on a random hand of cards being dealt to each player. A good poker player, can then look at his hand, and get a rough idea of the percentage chance of it being a "good" hand based on what cards they are. He then decides whether to continue betting, knowing when to hold em, and when to fold em... </p><p></p><p>A D&D player can do a similar trick with his PC. He can look at his stats, current HP, powers etc, and know roughly what his chances of survival are, with a level of randomness based on dice rolls.</p><p></p><p>The poker player is pitting his ability to play the game vrs his opponents. The D&D player is doing a similar thing. he's pitting his ability to play against teh challenges the DM tosses at him.</p><p></p><p>A good poker player uses his knowledge of the game/cards/math/opponents to his advantage. </p><p></p><p>A good D&D "player" does the same. He knows his character, his abilities, his teammates. </p><p></p><p>Even if he "looses" he might be a bit upset, but overall it's a challange to do better. </p><p></p><p>Save or Die would be akin to adding a card into the poker deck that says "fold now." </p><p></p><p>While it might be interesting for a bit, overall it doesn't really add to the player's invlvement of the game. There's nothing the player can really do to account for it, aside from hope he doesn't get dealt the card. Even if he's got all his math down, knows all the strategies in the world, and could be considered the "best" poker player, drawing the fold now card invalidates all that. Blam... sucker!</p><p></p><p>Since there isn't a way to really compensate for it, it just kind of sits there as a thing the player just hopes doesn't happen and the player feels kind of cheated when it does. All that time and energy spent becoming a better player is pointless.</p><p></p><p>I'd be wiling to bet that the majority of gamers out there prefer the game to challenge their ability to play it, and not just determine their level of luck...</p></blockquote><p></p>
[QUOTE="Scribble, post: 4508108, member: 23977"] It's not just about death. It's about managing the level of randomness, and putting more focus on the player's choices, and ability to play. Take a game like poker. Poker is based on a random hand of cards being dealt to each player. A good poker player, can then look at his hand, and get a rough idea of the percentage chance of it being a "good" hand based on what cards they are. He then decides whether to continue betting, knowing when to hold em, and when to fold em... A D&D player can do a similar trick with his PC. He can look at his stats, current HP, powers etc, and know roughly what his chances of survival are, with a level of randomness based on dice rolls. The poker player is pitting his ability to play the game vrs his opponents. The D&D player is doing a similar thing. he's pitting his ability to play against teh challenges the DM tosses at him. A good poker player uses his knowledge of the game/cards/math/opponents to his advantage. A good D&D "player" does the same. He knows his character, his abilities, his teammates. Even if he "looses" he might be a bit upset, but overall it's a challange to do better. Save or Die would be akin to adding a card into the poker deck that says "fold now." While it might be interesting for a bit, overall it doesn't really add to the player's invlvement of the game. There's nothing the player can really do to account for it, aside from hope he doesn't get dealt the card. Even if he's got all his math down, knows all the strategies in the world, and could be considered the "best" poker player, drawing the fold now card invalidates all that. Blam... sucker! Since there isn't a way to really compensate for it, it just kind of sits there as a thing the player just hopes doesn't happen and the player feels kind of cheated when it does. All that time and energy spent becoming a better player is pointless. I'd be wiling to bet that the majority of gamers out there prefer the game to challenge their ability to play it, and not just determine their level of luck... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Your character died. Big deal.
Top