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Your character died. Big deal.
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4508588" data-attributes="member: 710"><p>I think I already mentioned a... "variant" Death Flag mechanic - Torgs "Martyr" card. A player that got this card in a game of Torg would be allowed to either turn it in after play for a possibility (something like a mix of Action Point and Experience Point, or like a Shadowrun (pre 4E) Karma Dice) - or he can play it and have his character sacrifice himself, for the benefit of his comrades or his characters (or players) goals. </p><p></p><p>It's not exactly a Death Flag mechanic, because you can still die by "normal" means in Torg (and even unnormal - Torg allows skills like "Trick", "Maneuver", "Test of Wills", "Taunt", "Intimidate" to create a deadly effect, though this is hard to achieve). But it has a similar goal - the player wants to ensure his characters death is meaningful. "Game Tactically", it is a great card to use in any scenario that might lead to a TPK (thought you won't find the card too often). </p><p></p><p>The Death Flag mechanic gives a little more control - you can only die (but you're not even guaranteed to die) if you raise the flag. But it assumes that there will be situations where you want to raise the flag.</p><p></p><p>For example, if you don't like the idea of the Tarrasque tramping the party down and then destroying your home town, or if you don't like the idea of being stranded with very limited resources in the middle of a dungeon, you can raise your Death Flag, get a mechanical benefit, and possibly get out. Or you die, avoiding the undeserired outcome of the scenario.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4508588, member: 710"] I think I already mentioned a... "variant" Death Flag mechanic - Torgs "Martyr" card. A player that got this card in a game of Torg would be allowed to either turn it in after play for a possibility (something like a mix of Action Point and Experience Point, or like a Shadowrun (pre 4E) Karma Dice) - or he can play it and have his character sacrifice himself, for the benefit of his comrades or his characters (or players) goals. It's not exactly a Death Flag mechanic, because you can still die by "normal" means in Torg (and even unnormal - Torg allows skills like "Trick", "Maneuver", "Test of Wills", "Taunt", "Intimidate" to create a deadly effect, though this is hard to achieve). But it has a similar goal - the player wants to ensure his characters death is meaningful. "Game Tactically", it is a great card to use in any scenario that might lead to a TPK (thought you won't find the card too often). The Death Flag mechanic gives a little more control - you can only die (but you're not even guaranteed to die) if you raise the flag. But it assumes that there will be situations where you want to raise the flag. For example, if you don't like the idea of the Tarrasque tramping the party down and then destroying your home town, or if you don't like the idea of being stranded with very limited resources in the middle of a dungeon, you can raise your Death Flag, get a mechanical benefit, and possibly get out. Or you die, avoiding the undeserired outcome of the scenario. [/QUOTE]
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Your character died. Big deal.
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