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Your character died. Big deal.
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<blockquote data-quote="Raven Crowking" data-source="post: 4510574" data-attributes="member: 18280"><p>So, IOW, if a system allows for SoD, one set of play groups will have to have a chat about how to deal with it, and if a system does not allow for SoD, then another set of play groups will have to have a chat about how to deal with it? Because, if this is the case, then I don't see how the game having/not having SoD is, in fact, the problem. </p><p></p><p></p><p></p><p>My basic philosophy in running a game is that the GM sets up the initial parameters of the world, and runs the NPCs, but doesn't tell the players how their characters may react to those initial parameters. So, I would never discuss it with the group <em><strong>as a problem</strong></em> per se, but just keep running the world and see what happens. </p><p></p><p>That is the way, IMHO and IME, the most fun games arise.</p><p></p><p>(And please note that this is different, IMHO, from bringing a Jedi into the game. I do think that the GM has the right to limit initial player options; this is part of setting the initial parameters of the world. I do not think that the GM should tell the players how their characters react to the world, or how their characters try to solve problems.)</p><p></p><p></p><p></p><p>So, basically, if the group understands death-lite you can use it, and if they do not understand death-lite you should not. This is different from SoD how? From where I am sitting, the "problems" are not necessarily caused by SoD (or death-lite) mechanics, but by misuse of those mechanics.</p><p></p><p></p><p>RC</p><p></p><p></p><p>P.S.: Still waiting on those bodak encounter details.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4510574, member: 18280"] So, IOW, if a system allows for SoD, one set of play groups will have to have a chat about how to deal with it, and if a system does not allow for SoD, then another set of play groups will have to have a chat about how to deal with it? Because, if this is the case, then I don't see how the game having/not having SoD is, in fact, the problem. My basic philosophy in running a game is that the GM sets up the initial parameters of the world, and runs the NPCs, but doesn't tell the players how their characters may react to those initial parameters. So, I would never discuss it with the group [i][b]as a problem[/b][/i][b][/b] per se, but just keep running the world and see what happens. That is the way, IMHO and IME, the most fun games arise. (And please note that this is different, IMHO, from bringing a Jedi into the game. I do think that the GM has the right to limit initial player options; this is part of setting the initial parameters of the world. I do not think that the GM should tell the players how their characters react to the world, or how their characters try to solve problems.) So, basically, if the group understands death-lite you can use it, and if they do not understand death-lite you should not. This is different from SoD how? From where I am sitting, the "problems" are not necessarily caused by SoD (or death-lite) mechanics, but by misuse of those mechanics. RC P.S.: Still waiting on those bodak encounter details. [/QUOTE]
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