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Your character died. Big deal.
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<blockquote data-quote="Umbran" data-source="post: 4510703" data-attributes="member: 177"><p>Well, in the sense that RPGs have a long history of house rules, you are correct, of course. </p><p></p><p>But remember that the logic applies to everything you might like or dislike in your game. If you are going to dismiss the complaint because it can be done away with by house rules, then you have to dismiss all complaints in the future, including your own. </p><p></p><p>It is always best to have a tool designed to do what you want it to do. If it fails to do the job, it makes sense to discuss how and why it fails. If you are led to believe that the tool was supposed to do the job, and fails, it is not irrational to think the fault may lie in the tool's design.</p><p></p><p>You should also consider whether it was a fault in the hands of the tool-user, of course. </p><p></p><p>But if you make hammers, and the heads frequently fall off, don't be surprised if many people don't accept that the problem is that they are bad hammer-users.</p></blockquote><p></p>
[QUOTE="Umbran, post: 4510703, member: 177"] Well, in the sense that RPGs have a long history of house rules, you are correct, of course. But remember that the logic applies to everything you might like or dislike in your game. If you are going to dismiss the complaint because it can be done away with by house rules, then you have to dismiss all complaints in the future, including your own. It is always best to have a tool designed to do what you want it to do. If it fails to do the job, it makes sense to discuss how and why it fails. If you are led to believe that the tool was supposed to do the job, and fails, it is not irrational to think the fault may lie in the tool's design. You should also consider whether it was a fault in the hands of the tool-user, of course. But if you make hammers, and the heads frequently fall off, don't be surprised if many people don't accept that the problem is that they are bad hammer-users. [/QUOTE]
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