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Your character died. Big deal.
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<blockquote data-quote="Scribble" data-source="post: 4510772" data-attributes="member: 23977"><p>My argument wasn't that D&D and Poker are the same game. What I was trying to show as the main point was how a card like that would effect the game.</p><p></p><p>It's not that SoD are inherently bad, it's more that they stick way out in left field compaired to the design of the rest of the game.</p><p></p><p>Sure in Poker there are the moments when you think you've done everything right, but you still loose, but a "fold now" card is still much different then the rest of the design of the game. You can't really plan for it, because either you don't get it, or you do. You have to continue playing as normal because really what's your defense? Fold anyway on the off chance you'll get dealt the card that tells you to do so? You'd end up having to fold every hand you're dealt. It ends up being something you just hope doesn't get dealt into your hand.</p><p></p><p>And that's how I see SoD. Even if you are armed with the knowledge that there is a SoD ahead (You decoded the GMs hints that it's there, or used a divination spell to deduce such facts) how does it change things?</p><p></p><p>You can either face it and just hope it doesn't get you like you would the fold now card, or you can avoid the threat completely.</p><p></p><p>Which again, is why I prefer SSoD effects. They kind of change the card from fold now, into if you don't have any pairs in your hand, you must fold. </p><p></p><p>SSoD doesn't eliminate your ability to find other ways to deal with the problem. In fact they might be the safest option available. </p><p></p><p>It just means now it effects the math and percentages instead of existing as something along side of it.</p><p></p><p>What it boils down to is how it effects the threat level of a foe. If the game is designed along the concept of A character of Level X should have enough resources to stand against a threat of level X (dice rolling well) things like SoD throw that math off completely.</p><p></p><p>They ignore HP, which is a significant part of what makes up the staying power of a level X character.</p><p></p><p>Where does one put that on the power level match up?</p></blockquote><p></p>
[QUOTE="Scribble, post: 4510772, member: 23977"] My argument wasn't that D&D and Poker are the same game. What I was trying to show as the main point was how a card like that would effect the game. It's not that SoD are inherently bad, it's more that they stick way out in left field compaired to the design of the rest of the game. Sure in Poker there are the moments when you think you've done everything right, but you still loose, but a "fold now" card is still much different then the rest of the design of the game. You can't really plan for it, because either you don't get it, or you do. You have to continue playing as normal because really what's your defense? Fold anyway on the off chance you'll get dealt the card that tells you to do so? You'd end up having to fold every hand you're dealt. It ends up being something you just hope doesn't get dealt into your hand. And that's how I see SoD. Even if you are armed with the knowledge that there is a SoD ahead (You decoded the GMs hints that it's there, or used a divination spell to deduce such facts) how does it change things? You can either face it and just hope it doesn't get you like you would the fold now card, or you can avoid the threat completely. Which again, is why I prefer SSoD effects. They kind of change the card from fold now, into if you don't have any pairs in your hand, you must fold. SSoD doesn't eliminate your ability to find other ways to deal with the problem. In fact they might be the safest option available. It just means now it effects the math and percentages instead of existing as something along side of it. What it boils down to is how it effects the threat level of a foe. If the game is designed along the concept of A character of Level X should have enough resources to stand against a threat of level X (dice rolling well) things like SoD throw that math off completely. They ignore HP, which is a significant part of what makes up the staying power of a level X character. Where does one put that on the power level match up? [/QUOTE]
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