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<blockquote data-quote="AndrewRogue" data-source="post: 4511146" data-attributes="member: 60448"><p>But those aren't really player challenges at this point (its not like the answers are particularly clever or unexpected anymore, and, besides, they can also easily be dealt with in game means as well), and, again, asks the question of why bother with the save part. It essentially amounts to a checklist. Either you breeze through the difficult part of the fight, or you get horribly maimed.</p><p></p><p>Furthermore (and I realize this is all a taste thing, so keep in mind that this is all IMO type stuff) it furthers a very dull, checklist type of gameplay. Do you have tool X to negate monster ID Y? If yes, continue, if no, game over. Hell, at high levels in 3.X, it gets particularly obnoxious and basically requires arms racing unless you are specifically ignoring a very prominent part in the game.</p></blockquote><p></p>
[QUOTE="AndrewRogue, post: 4511146, member: 60448"] But those aren't really player challenges at this point (its not like the answers are particularly clever or unexpected anymore, and, besides, they can also easily be dealt with in game means as well), and, again, asks the question of why bother with the save part. It essentially amounts to a checklist. Either you breeze through the difficult part of the fight, or you get horribly maimed. Furthermore (and I realize this is all a taste thing, so keep in mind that this is all IMO type stuff) it furthers a very dull, checklist type of gameplay. Do you have tool X to negate monster ID Y? If yes, continue, if no, game over. Hell, at high levels in 3.X, it gets particularly obnoxious and basically requires arms racing unless you are specifically ignoring a very prominent part in the game. [/QUOTE]
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