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Your character died. Big deal.
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<blockquote data-quote="Lanefan" data-source="post: 4511663" data-attributes="member: 29398"><p>Sorry 'bout this, but I can't resist:</p><p></p><p>"Save, save, save or die</p><p>gently roll the dice</p><p>merrily merrily merrily killing me</p><p>that's not very nice"</p><p></p><p>And I have a game-wide Death Flag. It's called my DM screen, and it's up every session. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If I as player know I can't be killed then I know that I as player *will* have my characters do riskier things than they otherwise might.</p><p></p><p>As for those worried about the death spiral (example a few pages back was of a fighter who died, came back one level down, was then at greater risk of dying again to thus become two levels down, etc.), fear not: if things are going according to plan, there'll be enough death to go around that the fighter won't be far behind for long. (that said, I *far* prefer 1e's Con-loss mechanic, if only because levels in my game are hard to come by)</p><p></p><p>Someone way upthread said something like "This isn't hockey. There's no need for a penalty box." Would you believe that on my board there's a small rectangle chalked out that's often referred to as - wait for it - a penalty box! If a character's fate is unknown due to being captured, wandering off, etc., the character piece goes in the box until its fate is determined later. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4511663, member: 29398"] Sorry 'bout this, but I can't resist: "Save, save, save or die gently roll the dice merrily merrily merrily killing me that's not very nice" And I have a game-wide Death Flag. It's called my DM screen, and it's up every session. :) If I as player know I can't be killed then I know that I as player *will* have my characters do riskier things than they otherwise might. As for those worried about the death spiral (example a few pages back was of a fighter who died, came back one level down, was then at greater risk of dying again to thus become two levels down, etc.), fear not: if things are going according to plan, there'll be enough death to go around that the fighter won't be far behind for long. (that said, I *far* prefer 1e's Con-loss mechanic, if only because levels in my game are hard to come by) Someone way upthread said something like "This isn't hockey. There's no need for a penalty box." Would you believe that on my board there's a small rectangle chalked out that's often referred to as - wait for it - a penalty box! If a character's fate is unknown due to being captured, wandering off, etc., the character piece goes in the box until its fate is determined later. :) Lanefan [/QUOTE]
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Your character died. Big deal.
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