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Your character died. Big deal.
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<blockquote data-quote="cougent" data-source="post: 4511718" data-attributes="member: 48665"><p>THIS mostly.</p><p></p><p>I have had players that were risk takers WITH SoD firmly in place, and sometimes it paid off for them and sometimes it did not. Take away SoD and they escalate on the risk factor 10 fold! Your players may not, but some/most of mine would.</p><p></p><p>There is also a flip side that seems to have gotten lost here somewhere also, for my group some of the most recounted fond memory stories are from MAKING that SoD save. Beating the incredible odds, rolling a 5 when you "only" had to make a 12 and being damn thankful for that +7 bonus. Those have been some of the BEST moments of our games, and I don't think any of my players would even remotely consider trading those moments away for "No SoD situations" even if they got back the (rare) times when they did fail and died.</p><p></p><p>IMNSHO, You simply cannot have the big massive highs without at least the risk of the devastating lows. As a DM you can make the SoD's rare, or even fudge them in the players favor on occasion, but to totally eliminate them, I find that unacceptable. As a player, (and one who likes the tables in Vegas) I want that risk, even if it means I have to go roll up a new PC because of it; because the flip side is awesome.</p><p></p><p>BTW: I survived the Tomb of Horrors with 1 PC, barely, but I can claim that... can you? [Not a literal challenge to anyone, but an example of the joy of beating the SoD]</p></blockquote><p></p>
[QUOTE="cougent, post: 4511718, member: 48665"] THIS mostly. I have had players that were risk takers WITH SoD firmly in place, and sometimes it paid off for them and sometimes it did not. Take away SoD and they escalate on the risk factor 10 fold! Your players may not, but some/most of mine would. There is also a flip side that seems to have gotten lost here somewhere also, for my group some of the most recounted fond memory stories are from MAKING that SoD save. Beating the incredible odds, rolling a 5 when you "only" had to make a 12 and being damn thankful for that +7 bonus. Those have been some of the BEST moments of our games, and I don't think any of my players would even remotely consider trading those moments away for "No SoD situations" even if they got back the (rare) times when they did fail and died. IMNSHO, You simply cannot have the big massive highs without at least the risk of the devastating lows. As a DM you can make the SoD's rare, or even fudge them in the players favor on occasion, but to totally eliminate them, I find that unacceptable. As a player, (and one who likes the tables in Vegas) I want that risk, even if it means I have to go roll up a new PC because of it; because the flip side is awesome. BTW: I survived the Tomb of Horrors with 1 PC, barely, but I can claim that... can you? [Not a literal challenge to anyone, but an example of the joy of beating the SoD] [/QUOTE]
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Your character died. Big deal.
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