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<blockquote data-quote="Hussar" data-source="post: 4511862" data-attributes="member: 22779"><p>See, to me, this is the big problem.</p><p></p><p>The SoD mechanics force me as the DM to set up the monster in a completely different way than any other monster. I can drop an ogre into that orc strong hold and not even blink. No one would be terribly shocked, and, if the party meets it, they can either fight or run away.</p><p></p><p>But, if I use a medusa, suddenly I have to pretend that the medusa is mentally retarded (never cleans up after herself), that she stays in one place long enough that people learn about her, and I have to give ample opportunities to the players to learn all this. And, in addition, in order for the forewarning to be effective, I have to pretty much tell the players EXACTLY where the medusa is, because the durations of any protective magic mean that they cannot simply turn on their shields and go exploring. But, if they get caught without their protection on, it's no different than if I didn't warn them at all.</p><p></p><p>For me, it's just too much of a PITA.</p><p></p><p>And, one other thing. Since RC's bringing up older editions so often. Considering how many purely mundane monsters in 1e had SoD (snakes, spiders, etc), how exactly do you communicate to your players that there is a SoD monster in the area?</p></blockquote><p></p>
[QUOTE="Hussar, post: 4511862, member: 22779"] See, to me, this is the big problem. The SoD mechanics force me as the DM to set up the monster in a completely different way than any other monster. I can drop an ogre into that orc strong hold and not even blink. No one would be terribly shocked, and, if the party meets it, they can either fight or run away. But, if I use a medusa, suddenly I have to pretend that the medusa is mentally retarded (never cleans up after herself), that she stays in one place long enough that people learn about her, and I have to give ample opportunities to the players to learn all this. And, in addition, in order for the forewarning to be effective, I have to pretty much tell the players EXACTLY where the medusa is, because the durations of any protective magic mean that they cannot simply turn on their shields and go exploring. But, if they get caught without their protection on, it's no different than if I didn't warn them at all. For me, it's just too much of a PITA. And, one other thing. Since RC's bringing up older editions so often. Considering how many purely mundane monsters in 1e had SoD (snakes, spiders, etc), how exactly do you communicate to your players that there is a SoD monster in the area? [/QUOTE]
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