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<blockquote data-quote="Raven Crowking" data-source="post: 4511863" data-attributes="member: 18280"><p>I <em><strong>did</strong></em> say "unless you really, really want to". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>There have been a lot of threads about poor DMing, where the consensus has been that, if the DM wants to be an author, he should write instead of playing D&D. I see this as the flip side, personally. IMHO, the "story" arises out of what occurs in the game; it should not be foreordained.</p><p></p><p>YMMV, obviously. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I am not sure I am not lazy enough to go back through the thread, and then cut & paste, to give you a second time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I call that second category "movies" and "novels".</p><p></p><p></p><p></p><p>This is just a good example of how trying to force the game to match authorial control simply doesn't work.</p><p></p><p></p><p></p><p>Here we agree. Of course, when D&D first appeared, it was imagined that it would spread virally. You would play under a good DM, learn how the rules worked and should work, and then (perhaps) you would DM yourself.</p><p></p><p>We all know, however, that this isn't the model today, and probably wasn't even the model three weeks after the game was released.</p><p></p><p></p><p></p><p>The rules of the game constrain player actions, IMHO. The role of the DM in the game makes the constraints on the DM different than the constraints on the players. <em>Why</em> should the players behave reasonably? It the players are avoiding incidents that should result in death anyway, why do you need to guarantee survival? What happened to the "death flag" being the means to allow the PCs to <em><strong>be</strong></em> unreasonable in their behaviour?</p><p></p><p></p><p></p><p>Then we agree, to some degree at least, on this one point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4511863, member: 18280"] I [I][B]did[/B][/I] say "unless you really, really want to". ;) There have been a lot of threads about poor DMing, where the consensus has been that, if the DM wants to be an author, he should write instead of playing D&D. I see this as the flip side, personally. IMHO, the "story" arises out of what occurs in the game; it should not be foreordained. YMMV, obviously. :) I am not sure I am not lazy enough to go back through the thread, and then cut & paste, to give you a second time. ;) I call that second category "movies" and "novels". This is just a good example of how trying to force the game to match authorial control simply doesn't work. Here we agree. Of course, when D&D first appeared, it was imagined that it would spread virally. You would play under a good DM, learn how the rules worked and should work, and then (perhaps) you would DM yourself. We all know, however, that this isn't the model today, and probably wasn't even the model three weeks after the game was released. The rules of the game constrain player actions, IMHO. The role of the DM in the game makes the constraints on the DM different than the constraints on the players. [i]Why[/i] should the players behave reasonably? It the players are avoiding incidents that should result in death anyway, why do you need to guarantee survival? What happened to the "death flag" being the means to allow the PCs to [i][b]be[/b][/i][b][/b] unreasonable in their behaviour? Then we agree, to some degree at least, on this one point. :) RC [/QUOTE]
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