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Your character died. Big deal.
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<blockquote data-quote="Mallus" data-source="post: 4512087" data-attributes="member: 3887"><p>This is just something we won't agree on. It's easy for me to believe in a universe where the protagonists don't die. It same kind of universe found in James Bond movies or episodes of Star Trek, the kind of universe typically found in serial adventure stories.</p><p></p><p>Perhaps I should have said this earlier, but I think of RPG's as fiction simulators. The universes being simulated (to the extent that they're being simulated at all) are the ones found in adventure stories. So where you find death-proof PC's harm believability, I find that they enhance it, because death-proof protagonists are a defining characteristic of the fictional worlds that (I believe) RPG's simulate. </p><p></p><p></p><p>What point are you trying to make here? I state that same ability to suspend disbelief during a James Bond film w/r/t Bond being in jeopardy would work for PC's in death-lite games and your response is "why have a task resolution system at all?" I am confused.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4512087, member: 3887"] This is just something we won't agree on. It's easy for me to believe in a universe where the protagonists don't die. It same kind of universe found in James Bond movies or episodes of Star Trek, the kind of universe typically found in serial adventure stories. Perhaps I should have said this earlier, but I think of RPG's as fiction simulators. The universes being simulated (to the extent that they're being simulated at all) are the ones found in adventure stories. So where you find death-proof PC's harm believability, I find that they enhance it, because death-proof protagonists are a defining characteristic of the fictional worlds that (I believe) RPG's simulate. What point are you trying to make here? I state that same ability to suspend disbelief during a James Bond film w/r/t Bond being in jeopardy would work for PC's in death-lite games and your response is "why have a task resolution system at all?" I am confused. [/QUOTE]
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