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Your character died. Big deal.
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<blockquote data-quote="Raven Crowking" data-source="post: 4512269" data-attributes="member: 18280"><p>But, again, what if it isn't raised? What if the GM establishes Goldfinger's "No, Mr. Bond. I expect you to die." and the player does nothing but sit back because he knows <em>something</em> will happen to save him. Has the death-flag mechanic delivered the kind of story you are looking for?</p><p></p><p>IMHO, and IME, the mechanics determine win conditions, and the mechanics determine what the players have available to meet those win conditions. If the player can't think of anything to save Bond, he simply isn't going to raise the Death Flag. In fact, I can think of no reason whatsoever that would compel a player to raise the Death Flag under the circumstances described. That would, quite simply, be the easiest way to fail to meet the win conditions of the game.</p><p></p><p>Main characters don't die often in <em>Doctor Who</em>, but they do die. Katarina, Sara Kingdom, Adric, K-9 Mark III (replaced by K-9 Mark IV), Dr. Grace Holloway (raised), Chang Lee (raised), "Captain Jack Harkness" (later raised & killed multiple times), possibly Peri (do you believe the Matrix or the Master?). In my game, when a time lord regenerated, another player took that character over, so it meant that "dying" removed your ability to play that character, even if the character went on.</p><p></p><p></p><p></p><p>This doesn't require a Death Flag mechanic.</p><p> </p><p></p><p></p><p>You can emulate survival-guaranteed with survival-optional. You just lower the threshold of danger. Make your PCs 10th level and their opponents 1st level. Give those opponents means to thwart the PCs that don't rely on combat prowess.</p><p></p><p>I don't believe you can emulate survival-optional nearly as well with survival-guaranteed. In fact, I believe it to be a stretch to say that you can emulate it at all.</p><p></p><p></p><p></p><p>This thrill is not limited to survival-guaranteed gaming. "Survival-optional" doesn't mean "You gonna die, horribly and soon!"</p><p></p><p></p><p></p><p>And it has little to do with the point you were trying to make. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /> </p><p></p><p></p><p></p><p>I have a set inclusive of all whole numbers 1-10.</p><p></p><p>You have a set inclusive of all whole numbers 1-10, but you decided to remove 8-10.</p><p></p><p>You then claim that your set is as large as mine.</p><p></p><p>Hopefully, you understand why I am not convinced.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4512269, member: 18280"] But, again, what if it isn't raised? What if the GM establishes Goldfinger's "No, Mr. Bond. I expect you to die." and the player does nothing but sit back because he knows [i]something[/i] will happen to save him. Has the death-flag mechanic delivered the kind of story you are looking for? IMHO, and IME, the mechanics determine win conditions, and the mechanics determine what the players have available to meet those win conditions. If the player can't think of anything to save Bond, he simply isn't going to raise the Death Flag. In fact, I can think of no reason whatsoever that would compel a player to raise the Death Flag under the circumstances described. That would, quite simply, be the easiest way to fail to meet the win conditions of the game. Main characters don't die often in [I]Doctor Who[/I], but they do die. Katarina, Sara Kingdom, Adric, K-9 Mark III (replaced by K-9 Mark IV), Dr. Grace Holloway (raised), Chang Lee (raised), "Captain Jack Harkness" (later raised & killed multiple times), possibly Peri (do you believe the Matrix or the Master?). In my game, when a time lord regenerated, another player took that character over, so it meant that "dying" removed your ability to play that character, even if the character went on. This doesn't require a Death Flag mechanic. You can emulate survival-guaranteed with survival-optional. You just lower the threshold of danger. Make your PCs 10th level and their opponents 1st level. Give those opponents means to thwart the PCs that don't rely on combat prowess. I don't believe you can emulate survival-optional nearly as well with survival-guaranteed. In fact, I believe it to be a stretch to say that you can emulate it at all. This thrill is not limited to survival-guaranteed gaming. "Survival-optional" doesn't mean "You gonna die, horribly and soon!" And it has little to do with the point you were trying to make. ;) :hmm: I have a set inclusive of all whole numbers 1-10. You have a set inclusive of all whole numbers 1-10, but you decided to remove 8-10. You then claim that your set is as large as mine. Hopefully, you understand why I am not convinced. RC [/QUOTE]
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